From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Developer(s) Bethesda Softworks
Type Game engine
Website Bethesda Softworks Official Website

XnGine was a 3D engine developed by Bethesda Softworks. In the 1990s support for higher resolutions was added and in 1998 it was made compatible with 3dfx graphics cards.

The Terminator: Future Shock was the first game to use the engine, and also the first 3D PC game to use the now popular mouse-look interface, which was initially unpopular with gamers.[1]

Games which used the engine:

Originally, The Elder Scrolls III: Morrowind was supposed to use the engine but it was ultimately dropped in favor of NetImmerse (the predecessor to Gamebryo).


  1. ^ Miller, Matt (26 December 2010). "Decrypting The Elder Scrolls". GameInformer. Retrieved 9 May 2011. 
  2. ^ "3D Realms". Next Generation. Imagine Media (10): 99. October 1995. 

Retrieved from "https://en.wikipedia.org/w/index.php?title=XnGine&oldid=838274079"
This content was retrieved from Wikipedia : http://en.wikipedia.org/wiki/XnGine
This page is based on the copyrighted Wikipedia article "XnGine"; it is used under the Creative Commons Attribution-ShareAlike 3.0 Unported License (CC-BY-SA). You may redistribute it, verbatim or modified, providing that you comply with the terms of the CC-BY-SA