Xeno (series)

From Wikipedia, the free encyclopedia
Xenoblade Chronicles logo.png
The logo for the Xenoblade Chronicles franchise. Each Xeno franchise has a stylistically distinct logo.
Genres Role-playing video game
Developer(s) Square, Monolith Soft
Publisher(s) Square, Bandai Namco, Nintendo
Creator(s) Tetsuya Takahashi, Soraya Saga
Platforms PlayStation, PlayStation 2, Mobile, Nintendo DS, New Nintendo 3DS, Wii, Wii U, Nintendo Switch
Platform of origin PlayStation
Year of inception 1998
First release Xenogears
February 11, 1998
Latest release Xenoblade Chronicles 2
December 1, 2017

Xeno[a] is a Japanese science fiction video game series created by Tetsuya Takahashi. The first entry was developed by SquareSoft, and subsequent entries have been developed by Monolith Soft, a company founded by Takahashi after he left Square in 1999. While no direct story connections exist between the various games in the series, they have common thematic links and all sport the "Xeno" prefix, which Takahashi has variously described as a means of identifying his games and a symbolic representation of the series. All the games in the Xeno series take place within a science fiction setting despite occurrences of fantasy elements, with its stories frequently featuring psychological and religious themes.

The first title, Xenogears, was originally proposed as a storyline for Final Fantasy VII, but was allowed to be developed as its own project. After Square shifted its focus onto the Final Fantasy series, Takahashi and several other Xenogears staff founded Monolith Soft and began work on the Xenosaga games. Both Xenogears and Xenosaga were intended to be six-part series, but differing circumstances caused plans to be cut down. After the premature end of the Xenosaga series, Monolith Soft began developing Xenoblade Chronicles, initially intended to be an original title. The games of the Xeno franchise have generally sold well and received positive press worldwide.


Timeline of release years
1998 Xenogears
2002 Xenosaga Episode I
2004 Xenosaga Freaks
Xenosaga Episode II
2006 Xenosaga I & II
Xenosaga Episode III
2010 Xenoblade Chronicles
2015 Xenoblade Chronicles 3D
Xenoblade Chronicles X
2017 Xenoblade Chronicles 2

Xenogears released for the PlayStation in 1998 in Japan and North America.[1][2] Set in an alien world where rival human empires are at war, the protagonist Fei Fong Wong is drawn into the battle against Deus, an ancient machine weapon worshiped as a god.[3] The gameplay features turn-based combat on foot and inside large bipedal mechs called "Gears".[4][5] Originally planned as part of a six-episode story, Xenogears represented the fifth episode in the saga.[6] Xenogears is owned by Square Enix.

The Xenosaga series is formed from a main trilogy of role-playing games for the PlayStation 2, alongside spin-off titles that form part of the main narrative. The games were released between 2002 and 2006.[2] The Xenosaga trilogy boast similar gameplay to Xenogears, although the balance of story and gameplay underwent drastic revisions for the second game.[2][7] As with Xenogears, Xenosaga was planned as a six-episode story. Due to various factors, it was cut down to a trilogy.[8] Xenosaga is not a direct continuation or prequel to Xenogears despite similarities, instead being a spiritual successor.[9] The Xenosaga series is owned by Bandai Namco Entertainment.

Xenoblade currently spans three games: the original Xenoblade Chronicles (2010), its spiritual successor Xenoblade Chronicles X (2015),[10][11] and Xenoblade Chronicles 2 (2017). [12][13] The games employ an action-based battle system, incorporating cooldown abilities and quick-time commands. Xenoblade Chronicles X also incorporates traversal using giant mechs known as Skells.[14][15] While Xenoblade Chronicles adopts a story-driven design, Xenoblade Chronicles X uses a non-linear structure within an open world.[11] No direct story connection exist between Xenoblade Chronicles and Xenoblade Chronicles X. The Skells were also a deliberate callback to the Gears of Xenogears.[16][17] The Xenoblade series is owned by Nintendo.


The "Xeno" prefix, which means something strange or foreign to a group, was used in connection with the game's themes.[18] The Xeno title has been repeated throughout the series: in an interview concerning Xenoblade Chronicles, director Tetsuya Takahashi said that the prefix had become a symbol referencing the previous works of Monolith Soft.[19] Later still, the Xeno title was described as a means of distinguishing Takahashi's work, phrased by the interviewer as a "director's signature".[17] All of the games in the series have made use of a science fiction premise, although this has sometimes been placed in the background within settings more common to the fantasy genre.[7][20]

According to Takahashi, each game in the series revolves around different themes.[17] Xenogears and the Xenosaga series make extensive use of various religious and philosophical themes. Xenogears incorporated concepts from the works of Friedrich Nietzsche, Sigmund Freud and Carl Jung. A particular reference is protagonist Fei, whose personality is split into multiple parts, one of which is a violent persona known as "Id".[5][21] In addition, Xenogears uses motifs and references to abrahamic belief systems, along with other concepts such as reincarnation.[3][5][22] During the development stage, main antagonist Deus' Japanese name was to have been "Yahweh", but the team were convinced by localization lead Richard Honeywood not to use it, and instead made the name a pun on a piece of Japanese slang.[23]

The Xenosaga series made heavy use of biblical elements, particularly the New Testament. There are also extensive references to Gnosticism, Judaism and Jungian psychology.[21][24][25] The games' principal writer said that the themes also paralleled many other world religions.[21] The works of Nietzsche were also referenced in the Xenosaga games: the first Xenosaga drew its main theme from the "Will to power", a concept coined by Nietzsche to describe the driving motivation of humanity.[26] The subtitles of each main Xenosaga also reference the ideas and works of Nietzsche.[25][26][27]

The themes of Xenoblade Chronicles focused on the main characters overcoming a pre-determined fate, along with what Takahashi described as "contrasting the realms of the micro and the macro".[28][29] Xenoblade Chronicles X was a deliberate move away from this style of storytelling and the incorporation of philosophical themes: according to Takahashi, the concept was to create a solid gameplay foundation on which to base a future work which would feature a stronger story. Despite this, it covered similar thematic ground to Xenoblade Chronicles.[16][30]


Xenogears, the first entry in what would become the Xeno series, was first proposed to Square by Tetsuya Takahashi and his wife, known under the pseudonym Soraya Saga, as a potential storyline for Final Fantasy VII. While it was considered too mature for the Final Fantasy series, Takahashi was given the go-ahead to create an original work based on the premise.[21] After initially attempting to create a sequel to Chrono Trigger, Takahashi made the project entirely unique, beginning development approximately two years prior to its release.[31][32] While a second Xenogears game was being planned, Square decided to focus on the Final Fantasy series, a decision that Takahashi did not agree with. Leaving Square, he established Monolith Soft in 1999 along with multiple other Xenogears staff. Monolith Soft was founded so that Takahashi could continue developing the concepts of Xenogears, and with funding from Namco, the team began development on the first Xenosaga.[9][33][34]

The development cycle of the Xenosaga games was troubled: after the first game commercially underperformed, the development staff was changed, the proposed six-part series was cut down by half, and the second installment shifted focus from its story to its gameplay. After outcry, the third game shifted again in an attempt to balance story and gameplay while bringing the Xenosaga story to a close.[2][8] After the failure of Xenosaga, staff at Monolith Soft were in a state of low morale.[35] During the development of Disaster: Day of Crisis, Takahashi was struck with the idea of setting a game on the bodies of two frozen gods. After constructing a concept model for it with another member of staff, Monolith Soft began development.[29][36] While originally intended to be an original title called Monado: The Beginning of the World, Nintendo's then-CEO Satoru Iwata had the title changed to reflect Takahashi's previous games and hard work on the title, bringing the new game into the Xeno series.[37] Working within deliberate restrictions and moving away from the previous cutscene-heavy style of Xenogears, Monolith Soft worked hard to make the game a balance between gameplay and story.[29][38] For Xenoblade Chronicles X, the developers focused on the gameplay aspect, in particular creating an open world and online elements within a new set of self-imposed restrictions.[38][39]

Near the release date of Xenoblade Chronicles X, Takahashi stated that, if he were given the opportunity to make another game in the Xenoblade series, he would hope to create another traditional JRPG-style video game similar to Xenoblade Chronicles.[40] He stated that he hoped to continue the series by exploring many different settings instead of being confined to a specific genre.[40] He also stated that he would like to use the core system set up in Xenoblade Chronicles X to further expand on the story and thematic elements for their next project.[41] Two years later, Xenoblade Chronicles 2 was released which returned to the story-driven JRPG style found in Xenoblade Chronicles. [42]

Overseas release

At the time of its development, Square said that Xenogears would likely not release in the west due to the religious content.[43] The localization proved especially challenging, with the original translators either quitting the project or requesting transferral to other projects. This meant that Honeywood, was under heavy pressure to render the game into English, while both keeping it faithful to the original and stepping round some of the sensitive religious issues the title evoked.[23][44] Although all three main Xenosaga released in Japan and North America, the third game did not release in Europe, and the spin-offs remained exclusive to Japan.[2] Xenoblade Chronicles was originally not announced for an overseas release, and despite being announced for release in Europe, its North American release was doubtful enough that a fan campaign dubbed Operation Rainfall began working to have the game, along with two other Wii role-playing games, released overseas.[45][46] Later, during the run-up to the release of Xenoblade Chronicles X, Takahashi stated that Xenoblade Chronicles was designed with an international audience in mind, and that he was pleased Xenoblade Chronicles X was receiving a western release in the same year as Japan.[11]

The games have also undergone censorship. A sexually explicit scene featured in Xenogears in the game was also toned down for its western release.[47] The first and third Xenosaga games also received changes for their western release: in the first game, a scene between main antagonist Albedo and the character MOMO was toned down significantly; and the third game had all visible blood removed, which ended up making some scenes confusing.[47][48] Xenoblade Chronicles X also received censorship in the form of the character Lin, who had her clothing made less sexually provocative.[49]

In other media

In 2004, an official Japanese manga adaptation for the Xenosaga series was written by Atsushi Baba and serialized in Monthly Comic Zero Sum.[citation needed] An anime based on Xenosaga, titled Xenosaga: The Animation, premiered on TV Asahi in Japan on January 5, 2005.[citation needed] The anime itself follows the story of Xenosaga closely, albeit removing several scenes and adding others. Some scenes were entirely re-written for the show's purposes. The pacing has the viewer running through the first ten to fifteen hours of gameplay of Episode I in the first five episodes. The series was licensed by ADV Films in June 2007 for $120,000.[50] The first volume was released on September 11, 2007.[citation needed]

A web series titled A Missing Year was started by Monolith Soft to bridge the one year story gap between Episode II and Episode III, or appropriately between Xenosaga I&II and Episode III. The series has been put on indefinite hold.[citation needed] Soundtrack albums for each of the three Xenosaga games have been released; two versions of the soundtrack album were released for Episodes I and II as well as a single for the theme song of Episode I.[citation needed] Xenosaga Freaks and Xenosaga: The Animation have also sparked a soundtrack album each.[citation needed]

Several characters from the Xeno series have been featured as playable characters in the Project X Zone games, namely KOS-MOS and T-elos from the Xenosaga series and Fiora and Metal Face from the Xenoblade series.[51]

Shulk, the main protagonist of Xenoblade Chronicles has been featured as a playable character in Super Smash Bros. for Nintendo 3DS and Wii U, an entry in Nintendo's crossover fighting game series Super Smash Bros., being playable in both versions.[52] Additionally, Shulk is available as a Mystery Mushroom costume in Super Mario Maker.

The outfit from Xenoblade Chronicles 2's protagonist, Rex, is available as an extra costume for Link in The Legend Of Zelda: Breath Of The Wild.


Aggregate review scores
Game Metacritic
Xenogears (PS1) 84[53]
Xenosaga Episode I (PS2) 83[54]
Xenosaga Episode II (PS2) 73[55]
Xenosaga Episode III (PS2) 81[56]
Xenoblade Chronicles (Wii) 92[57]
(3DS) 86[58]
Xenoblade Chronicles X (WIIU) 84[59]
Xenoblade Chronicles 2 (NS) 83[60]


Xenogears shipped over one million copies worldwide by March 2003, with 910,000 being shipped in Japan and 280,000 overseas.[61] The first Xenosaga was a commercial success in Japan, selling 450,000 units. It was also reported by Namco as one of their better-selling games overseas.[62][63] The second Xenosaga sold over 256,000 copies in Japan by the end of 2004, and like its predecessor was considered commercially successful overseas.[64][65] The third Xenosaga sold 343,000 units in all territories by the third quarter of 2006.[66] Ultimately, the Xenosaga series was considered a commercial disappointment for Namco.[2] Xenoblade Chronicles met with strong sales in Japan despite being released near to the end of its console's life cycle, and was commercially successful in the UK and North America.[67][68][69] Despite low sales compared to other console titles, Xenoblade Chronicles X was also successful, with the majority of its sales coming from outside of Japan.[70][71] Xenoblade Chronicles 2 would become one of the highest selling games for the Nintendo Switch for 2017[72] and the highest selling Xeno series title of all time at 1.30 million units.[73]

See also


  1. ^ Xeno (ゼノ, Zeno)


  1. ^ ゼノギアス (PS) . Famitsu. Archived from the original on 6 July 2015. Retrieved 20 January 2016. 
  2. ^ a b c d e f Peterson, Blake (3 December 2015). "Monolith Soft and Nintendo: Why We'll Never Get More Xenogears/saga". Game Revolution. Archived from the original on 7 January 2016. Retrieved 20 January 2016. 
  3. ^ a b Parish, Jeremy (November 2007). "Retronauts Presents: WTFiction!?". Electronic Gaming Monthly. Ziff Davis Media (221): 132–133. 
  4. ^ "Xenogears Features". Square Enix. Archived from the original on 15 May 2009. Retrieved 3 September 2008. 
  5. ^ a b c "Time Extend: Xenogears". Edge. 23 June 2009. Archived from the original on 10 November 2014. Retrieved 20 January 2016. 
  6. ^ Xenogears Perfect Works (in Japanese). Digital Cube. 1998. pp. 2–3. ISBN 4-9250-7532-2. 
  7. ^ a b Tringham, Neal Roger (10 October 2014). Science Fiction Video Games. Bloomsbury Academic. pp. 208–210. ISBN 1-4822-0388-X.  Scans
  8. ^ a b Mackey, Bob (10 April 2015). "How the Xenoverse Got Its Groove Back". USGamer. Archived from the original on 7 September 2015. Retrieved 9 December 2015. 
  9. ^ a b Sato, Ike (8 November 2001). "Xenosaga Interview". GameSpot. Archived from the original on 5 December 2015. Retrieved 31 August 2008. 
  10. ^ Gantayat, Anoop (8 April 2010). "Date Set for Xenoblade". Andriasang. Archived from the original on 11 April 2010. Retrieved 8 April 2010. 
  11. ^ a b c Haywald, Justin (10 April 2015). "Xenoblade Chronicles X Will Have "Different Play Feel" Compared to First Xenoblade". GameSpot. Archived from the original on 7 September 2015. Retrieved 10 December 2015. 
  12. ^ http://www.polygon.com/2017/1/12/14260960/xenoblade-chronicles-2-nintendo-switch
  13. ^ McWhertor, Michael (12 January 2017). "Xenoblade 2 coming to Nintendo Switch". Polygon. Archived from the original on 13 January 2017. Retrieved 13 January 2017. 
  14. ^ "Xenoblade Chronicles European Manual" (PDF). Nintendo. 2011. Archived (PDF) from the original on 8 September 2015. Retrieved 9 December 2015. 
  15. ^ "Xenoblade Chronicles X European Manual" (PDF). Nintendo. 2015. Retrieved 21 January 2016. 
  16. ^ a b Sahdev, Ishaan (13 June 2014). "Xenoblade Chronicles X Is Not A Sequel To Xenoblade". Siliconera. Archived from the original on 13 October 2015. Retrieved 13 October 2014. 
  17. ^ a b c Minotti, Mike (22 June 2015). "Xenoblade Chronicles X's director on building an RPG for multiple audiences". VentureBeat. Archived from the original on 13 September 2015. Retrieved 21 January 2016. 
  18. ^ 『ゼノギアス』を作った男たち - Interview with Xenogears Staff [The Men who made "Xenogears" - Interview with Xenogears Staff]. Famitsu PS (in Japanese). Enterbrain (20 February 1998): 109–111. 
  19. ^ Gantayat, Anoop (17 February 2010). "Xenoblade Detailed: The director of Wii's new RPG details the unique story and world settings". IGN. Archived from the original on 2 December 2014. Retrieved 16 October 2011. 
  20. ^ ゼノブレイド ザ・コンプリートガイド [Xenoblade: The Complete Guide]. ASCII Media Works. 24 July 2010. p. 285. ISBN 978-4-04-868841-3. 
  21. ^ a b c d Yip, Spencer (11 June 2010). "Soraya Saga On Xenogears And Xenosaga". Siliconera. Archived from the original on 22 December 2015. Retrieved 27 May 2011. 
  22. ^ Sharkey, Scott (21 October 2008). "Top 5 Religions Offended by Games". 1UP.com. Archived from the original on 21 January 2016. Retrieved 21 January 2016. 
  23. ^ a b Cohen, Drew (22 April 2011). "How One Man Stopped Square-Enix From Letting Gamers Kill Yahweh". Kotaku. Archived from the original on 22 December 2015. Retrieved 20 December 2015. 
  24. ^ Evans, Eri (19 December 2013). "23: The Struggle with Gnosis - Ancient Religion and Future Technology in the Xenosaga Series". Playing with the Past - Digital Games and the Simulation of History. Bloomsbury Academic. pp. 343–356. ISBN 1-6235-6728-9. 
  25. ^ a b "Preview: Xenosaga Episode II". 1UP.com. 2004. Archived from the original on 21 January 2016. Retrieved 21 January 2016. 
  26. ^ a b Sato, Ike (8 June 2001). "Xenosaga Preview". GameSpot. Archived from the original on 21 January 2016. Retrieved 21 January 2016. 
  27. ^ Dunham, Jeremy (13 April 2006). "Xenosaga III To North America". IGN. Archived from the original on 21 January 2016. Retrieved 21 January 2016. 
  28. ^ Helgeson, Matt; Wallace, Kimberley (15 April 2015). "Interview: Inside The Development Of Xenoblade Chronicles 3DS". Game Informer. Archived from the original on 20 October 2015. Retrieved 15 December 2015. 
  29. ^ a b c "Iwata Asks: Xenoblade Chronicles for Wii - Vol 2: Story". Nintendo UK. 2011. Archived from the original on 8 December 2015. Retrieved 8 December 2015. 
  30. ^ Peckham, Mike (16 December 2015). "5 Things Xenoblade Chronicles X Director Tetsuya Takahashi Told Us". Time. Archived from the original on 21 January 2016. Retrieved 21 January 2016. 
  31. ^ Xenogears Perfect Works (in Japanese). Digital Cube. 1998. pp. 288–294. ISBN 4-9250-7532-2. 
  32. ^ "Creator's Talk - Tetsuya Takahashi" (in Japanese). Sony. 2002. Archived from the original on 5 February 2005. Retrieved 20 December 2015. 
  33. ^ "A New Xenogears Game?". RPGFan. 22 October 1999. Archived from the original on 5 September 2015. Retrieved 20 December 2015. 
  34. ^ "ザ・プレ特別インタビュー". Monolith Soft. 2001. Archived from the original on 21 April 2001. Retrieved 21 January 2016. 
  35. ^ "Iwata Asks: Xenoblade Chronicles 3D for New Nintendo 3DS". Nintendo UK. 2015. Archived from the original on 21 November 2015. Retrieved 8 December 2015. 
  36. ^ "Iwata Asks: Xenoblade Chronicles for Wii - Vol 3: The Development Process". Nintendo UK. 2011. Archived from the original on 8 December 2015. Retrieved 8 December 2015. 
  37. ^ Kohler, Chris (29 January 2010). "Nintendo To Publish The Last Story, Mistwalker RPG". Wired. Archived from the original on 19 May 2015. Retrieved 29 January 2010. 
  38. ^ a b Parkin, Simon (29 November 2015). "Takahashi's castle: An RPG master's journey from Final Fantasy to Xenoblade". Eurogamer. Archived from the original on 17 January 2016. Retrieved 21 January 2015. 
  39. ^ 社長が訊く『XenobladeX(ゼノブレイドクロス)』 (in Japanese). Nintendo. 2015-04-28. Archived from the original on 2016-01-18. Retrieved 2016-01-18.  Official translation
  40. ^ a b "Tetsuya Takahashi Talks Xenoblade Chronicles X". 
  41. ^ Peckham, Matt. "5 Things 'Xenoblade Chronicles X' Director Tetsuya Takahashi Told Us". 
  42. ^ "Xenoblade Chronicles 2 director on development, inspiration for the world and setting, upcoming DLC, more". 
  43. ^ Reyes, Francesca (6 September 1997). "TGS: No Xenogears for US". IGN. Archived from the original on 5 October 2015. Retrieved 2 October 2015. 
  44. ^ "Interview with Richard Honeywood". FFCompendium. 30 May 2004. Archived from the original on 2 June 2015. Retrieved 6 September 2008. 
  45. ^ Holmes, Jonathan (26 June 2011). "Fans bring Xenoblade to #1 on Amazon, internet goes wild". Destructoid. Archived from the original on 14 December 2015. Retrieved 22 January 2014. 
  46. ^ McWhertor, Michael (27 June 2011). "How Badly Do You Want The Last Story, Pandora's Tower and Xenoblade for Wii?". Kotaku. Archived from the original on 14 December 2015. Retrieved 27 June 2011. 
  47. ^ a b Witham, Joseph (2002). "Xenosaga Censored for North American Release". RPGamer. Archived from the original on 19 September 2015. Retrieved 21 January 2016. 
  48. ^ Houghton, David (10 March 2010). "Hilariously stupid game censorship". GamesRadar. Archived from the original on 6 April 2015. Retrieved 22 January 2016. 
  49. ^ Nofuente, Kyle (3 November 2015). "Nintendo Is Censoring 13-Year-Old 'Xenoblade Chronicles X' Character Over Racy Costume". Tech Times. Archived from the original on 22 January 2016. Retrieved 22 January 2016. 
  50. ^ "ADV Court Documents Reveal Amounts Paid for 29 Anime Titles". Anime News Network. 
  51. ^ Ishaan (June 24, 2013). "Kos-Mos And T-Elos Team Up For A Project X Zone Attack". Retrieved December 10, 2016. 
  52. ^ Plate, Chris (29 August 2014). "Super Smash Bros. leaked roster seemingly confirmed by Nintendo announcement". Polygon. Archived from the original on 29 September 2015. Retrieved 30 October 2014. 
  53. ^ "Xenogears Reviews". Metacritic. Retrieved December 26, 2017. 
  54. ^ "Xenosaga Episode I: Der Wille zur Macht Reviews". Metacritic. Retrieved December 26, 2017. 
  55. ^ "Xenosaga Episode II: Jenseits von Gut und Bose Reviews". Metacritic. Retrieved December 26, 2017. 
  56. ^ "Xenosaga Episode III: Also sprach Zarathustra Reviews". Metacritic. Retrieved December 26, 2017. 
  57. ^ "Xenoblade Chronicles Reviews". Metacritic. Retrieved December 26, 2017. 
  58. ^ "Xenoblade Chronicles 3D Reviews". Metacritic. Retrieved December 26, 2017. 
  59. ^ "Xenoblade Chronicles X Reviews". Metacritic. Retrieved December 26, 2017. 
  60. ^ "Xenoblade Chronicles 2 Reviews". Metacritic. Retrieved December 26, 2017. 
  61. ^ "Titles of game software with worldwide shipments exceeding 1 million copies" (PDF). Square Enix. 9 February 2004. p. 27. Archived (PDF) from the original on 13 February 2012. Retrieved 1 March 2008. 
  62. ^ ナムコ、2002年3月期決算説明会資料を公開 PS2「ACE COMBAT 04」日本で44万本、「ゼノサーガ」45万本 . Game Impress Watch. 30 May 2002. Archived from the original on 28 June 2013. Retrieved 8 January 2013. 
  63. ^ Clayton, Phillip (26 May 2004). "Namco Announces Profits, Release Dates". RPGamer. Archived from the original on 2 April 2015. Retrieved 22 January 2015. 
  64. ^ "2004年ゲームソフト年間売上TOP300" [2004 Game Software Annual Sales Top 300]. Famitsū Gēmu Hakusho 2005 ファミ通ゲーム白書2005 [Famitsu Game Whitebook 2005] (in Japanese). Tokyo: Enterbrain. 2005. Archived from the original on 14 January 2016. 
  65. ^ Maragos, Nick (25 May 2005). "Namco Posts FY2005 Results". Gamasutra. Archived from the original on 22 January 2016. Retrieved 22 January 2015. 
  66. ^ Winkler, Chris (15 February 2007). "Bandai Namco Announces 3rd Quarter Results". RPGFan. Archived from the original on 5 September 2015. Retrieved 22 January 2015. 
  67. ^ Sahdev, Ishaan (8 April 2015). "This Week In Sales: Xenoblade Chronicles 3D Isn't Really Feeling It". Siliconera. Archived from the original on 30 September 2015. Retrieved 8 April 2015. 
  68. ^ Phillips, Tom (22 August 2011). "UK Top 40: Zumba top, Zelda rises". Eurogamer. Archived from the original on 30 September 2015. Retrieved 17 December 2015. 
  69. ^ Rose, Mike (3 May 2012). "Game retail weakens as consumers turn to alternative entertainment – analyst". Gamasutra. Archived from the original on 14 December 2015. Retrieved 6 May 2012. 
  70. ^ Thomas Whitehead (7 December 2015). "Xenoblade Chronicles X Earns Modest UK Chart Position But Outsells Predecessor". Nintendo Life. Archived from the original on 8 December 2015. Retrieved 2015-12-08. 
  71. ^ Theriault, Donald (14 January 2015). "Nintendo Sales Panic: December 2015 US NPD Group Results". Nintendo World Report. Archived from the original on 15 January 2015. Retrieved 15 January 2015. 
  72. ^ "Nintendo year end financial report 2017" (PDF). 
  73. ^ "Nintendo quarterly report april 2018" (PDF). 
Retrieved from "https://en.wikipedia.org/w/index.php?title=Xeno_(series)&oldid=842123934"
This content was retrieved from Wikipedia : http://en.wikipedia.org/wiki/Xeno_(series)
This page is based on the copyrighted Wikipedia article "Xeno"; it is used under the Creative Commons Attribution-ShareAlike 3.0 Unported License (CC-BY-SA). You may redistribute it, verbatim or modified, providing that you comply with the terms of the CC-BY-SA