From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Xenko Logo.png
Screenshot of Xenko GameStudio
Screenshot of Xenko GameStudio
Developer(s) Silicon Studio
Stable release
2.1 / 14 September 2017; 9 months ago (2017-09-14)
Written in C#
Operating system
Available in English
Type Game engine
License GNU GPL (runtime); Proprietary (runtime/editor)
Website xenko.com

Xenko is a 2D and 3D cross-platform game engine developed by Silicon Studio. It can be used to create video games for PC and mobile devices,[1] and virtual reality (in the commercial version).[2][3] Runtime of version 1 is licensed under the GNU GPLv3, but an alternative proprietary license can be used as well. Version 2 is available under a proprietary license only.[4]


Xenko is a C# toolsuite to create games. It is also a full game engine with a customizable shader system intended for virtual reality game development. Its main tool is the Game Studio, a fully integrated environment that allows you to import assets, create and arrange scenes using an Entity component system, assign scripts, build and run games. The game engine features a Physically Based Rendering (PBR) layered material editor, photo realistic post effects such as a particle editor, a scene streaming system, a full tool-chain a Sprites editor, a scripting editor and an UI engine. Additionally, it supports a nested prefab and archetype systems scaling along all editors and assets. Xenko is also a cross-platform runtime supporting iOS, Android, Windows UWP, Linux, and PlayStation4. It creates Visual Studio projects, allowing for easy scripting and debugging.

At release time, expect the following:


Xenko was formerly known as Paradox. Xenko first public mention was in September 2014. It went open-source on GitHub in October 2014.[5] Scene editor and Physically Based Rendering (PBR) material editor were announced in March 2015[6] and released in April 2015.[7]

Xenko beta version 1.8x was then released finally out of beta in February 2017.[8]

On March 1, 2017, Microsoft announced that Xenko would be included in their Xbox Creators Program[9] and newsite Major Nelson reporting that Xenko would be one of the supported game engines with "out of the box" support for UWP.[10]

On April 2017, Silicon Studio launched Xenko version 2.0 under a commercial proprietary license.[4]


  1. ^ "Bravely Default developer Silicon Studio moves into game engines with open-source Xenko platform". VentureBeat. 2017-04-25. Retrieved 2017-04-26. 
  2. ^ "Xenko Game Engine: A New Way To Develop Better VR Games". VRFocus. Retrieved 2017-04-26. 
  3. ^ "Xenko Game Engine Launches with Free Edition". VRFocus. Retrieved 2017-04-26. 
  4. ^ a b "Silicon Studio launches mobile and VR game engine Xenko after two years in beta". pocketgamer.biz. Retrieved 2017-04-26. 
  5. ^ "Xenko is going Open Source!". 17 October 2014. Retrieved 18 March 2016. 
  6. ^ "Scene Editor and New Advanced Rendering presented at GDC". 5 March 2015. Retrieved 18 March 2016. 
  7. ^ "Xenko 1.1.0β: Scene Editor, PBR and PostFX". 28 April 2015. Retrieved 18 March 2016. 
  8. ^ 2017-02-24-silicon-studio-releasing-xenko-engine on gamesindustry.biz
  9. ^ "Xbox Live Creators Program". 10 March 2017. Retrieved 10 March 2017. 
  10. ^ "New Investments For Xbox Developers And Gamers Kick Off GDC 2017". Major Nelson. 2017-03-10. Retrieved 2017-03-10. 

External links

  • Official website
  • Xenko GitHub page
  • Xenko documentation
  • Silicon Studio
  • Microsoft Developer blog
Retrieved from "https://en.wikipedia.org/w/index.php?title=Xenko&oldid=843386915"
This content was retrieved from Wikipedia : http://en.wikipedia.org/wiki/Xenko
This page is based on the copyrighted Wikipedia article "Xenko"; it is used under the Creative Commons Attribution-ShareAlike 3.0 Unported License (CC-BY-SA). You may redistribute it, verbatim or modified, providing that you comply with the terms of the CC-BY-SA