Windows Mixed Reality

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Windows Mixed Reality
A component of Microsoft Windows
Microsoft Windows Holographic.png
Simulated image of Windows Mixed Reality on Microsoft HoloLens
Type Mixed reality graphics platform
Included with Windows 10

Windows Mixed Reality (formerly Windows Holographic)[1] is a mixed reality[2] platform developed by Microsoft. It was announced at the "Windows 10: The Next Chapter" press event on January 21, 2015[3] and was released on March 30, 2016 simultaneously with the launch of the Development Edition of the Microsoft HoloLens.[4] It is expected to be widely available for PCs in 2017.[5]

The platform works by enabling applications in which the live presentation of physical real-world elements is incorporated with that of virtual elements (referred to as "holograms" by Microsoft[6][7][8][a]) such that they are perceived to exist together in a shared environment. A variant of Windows for augmented reality computers[2] (which augment a real-world physical environment with virtual elements) Windows Mixed Reality features an augmented-reality operating environment in which any Universal app can run. In addition, with Windows Mixed Reality Platform APIs, which are part of the Universal Windows Platform, and supported as standard in Windows 10 (including versions for mobile devices and Xbox One), mixed reality features can be readily implemented in any Universal Windows App, for a wide range of Windows 10-based devices.[9][b]


Microsoft HoloLens

The premier device for Windows Mixed Reality,[2] Microsoft HoloLens is a smart-glasses headset that is a cordless, self-contained Windows 10 computer. It uses various sensors, a high-definition stereoscopic 3D optical head-mounted display, and spatial sound to allow for augmented reality applications, with a natural user interface that the user interacts with through gaze, voice, and hand gestures.[10][11][12] Codenamed "Project Baraboo," HoloLens had been in development for five years before its announcement in 2015, but was conceived earlier as the original pitch made in late 2007 for what would become the Kinect technology platform.[12][13] It was introduced with operating systems, such as Android, iOS and macOS on April 5, 2016.

Microsoft has targeted HoloLens for release "in the Windows 10 timeframe," with the Microsoft HoloLens Development Edition to begin shipping March 30, 2016, available by application to developers in the United States and Canada for a list price of US$3000.[3][14] Although the Development Edition is considered to be consumer-ready hardware, as of February 2016 Microsoft has not set a time frame for consumer availability of HoloLens, with HoloLens chief inventor Alex Kipman stating that HoloLens will have a consumer release only when the market is ready for it.[15] Companies such as Samsung Electronics and Asus had expressed interest in working with Microsoft to produce their own mixed-reality products based on HoloLens.[16][17] Intel made a direct competitor called Project Alloy with its system called "Merged Reality"; however, it has been cancelled as of September 22, 2017.[18][19][20]

See also



  1. ^ Paul, Ian (2 March 2017). "Windows 'Mixed Reality' VR headsets will hit the Xbox One and Project Scorpio next year". PCWorld. IDG. 
  2. ^ a b c d Alex Kipman, Seth Juarez (30 April 2015). Developing for HoloLens. Microsoft. Event occurs at 00:07:15. Retrieved 1 May 2015. HoloLens is the first—and so far—only holographic computer out there. [...] I hope that in the not-so-distant future there will be many such devices. [...] This is running Windows 10. All of the APIs for human and environment understanding are part of Windows, and this version of Windows that we put on this device—we call it Windows Holographic. 
  3. ^ a b Shaban, Hamza (2014-09-02). "Microsoft announces Windows Holographic with HoloLens headset". The Verge. Retrieved 2015-01-21. 
  4. ^ Kipman, Alex (29 February 2016). "Announcing Microsoft HoloLens Development Edition open for pre-order, shipping March 30". Microsoft Devices Blog. Microsoft. Retrieved 7 March 2016. 
  5. ^ Myerson, Terry (16 August 2016). "Windows Holographic experience available for mainstream Windows 10 PCs next year". Windows Blog. Microsoft. Retrieved 17 November 2016. 
  6. ^ Microsoft HoloLens: What is a hologram?. Microsoft. 29 February 2016. Retrieved 7 March 2016. 
  7. ^ Fenlon, Wes (21 January 2015). "Microsoft HoloLens hands on: the promise and disappointment of AR". PC Gamer. Retrieved 2 May 2015. The Microsoft HoloLens is not what I think of when I hear the word “hologram.” What Microsoft calls holograms, most of us have been calling augmented reality for years—overlaying digital images over our view of the real world. 
  8. ^ Kreylos, Oliver (22 January 2015). "What is holographic, and what isn’t?". Retrieved 20 September 2015. While these things are quite different from a technical point of view, from a user’s point of view, they have a large number of things in common. Wouldn’t it be nice to have a short, handy term that covers them all, has a well-matching connotation in the minds of the “person on the street,” and distinguishes these things from other things that might be similar technically, but have a very different user experience? 
  9. ^ Terry Myerson, Alex Kipman, Jeff Norris, Satya Nadella (21 January 2015). Windows 10: The Next Chapter. Microsoft. Event occurs at 01:36:53. Retrieved 22 January 2015. 
    "Satya Nadella, Terry Myerson, Joe Belfiore and Phil Spencer: Windows 10 Briefing". News Center. Microsoft. 21 January 2015. Retrieved 6 March 2015. 
  10. ^ "HoloLens Interaction Model". Building Apps for Windows. Microsoft. 21 January 2016. Retrieved 28 January 2016. The easiest way to think about it [gaze-based targeting for HoloLens] is as having a raycast from the device and which you can determine what object (real world as represented in the spatial mapping mesh or holographic) that ray intercepts with. 
  11. ^ Colaner, Seth (30 April 2015). "Microsoft HoloLens, Hands On: Promising Productivity, Little Panache". Tom's Hardware. Retrieved 1 May 2015. The pair of Microsoft reps in the IPD room also explained to us the three ways we were going to interact with HoloLens: "gaze," wherein you move a cursor by looking around; "gesture," where you air tap to select an item; and "voice," which is...obvious. "We call it 'GGV'," said one of the reps. 
  12. ^ a b Hempel, Jessi (21 January 2015). "Restart: Microsoft in the age of Satya Nadella". Wired. Retrieved 22 January 2015. Each lens has three layers of glass—in blue, green, and red—full of microthin corrugated grooves that diffract light. [...] A “light engine” above the lenses projects light into the glasses, where it hits the grating and then volleys between the layers of glass millions of times. 
  13. ^ Hempel, Jessi (21 January 2015). "Project HoloLens: Our Exclusive Hands-On With Microsoft’s Holographic Goggles". Wired. Retrieved 22 January 2015. 
  14. ^ "Introducing the Microsoft HoloLens Development Edition". Microsoft. Retrieved 7 October 2015. We will work to get devices out as quickly as possible. As soon as additional devices are available, more accepted applicants will be invited to purchase. 
  15. ^ Fried, Ina (18 February 2016). "Burned by Kinect’s Fizzle, Microsoft Is Taking Its Time With HoloLens". Re/code. Retrieved 12 March 2016. 
  16. ^ Kim Yoo-chul (13 May 2015). "Samsung seeks partnership with Microsoft for hololens". The Korea Times. Retrieved 7 December 2015. 
  17. ^ Tibken, Shara (19 October 2015). "Asus mulls HoloLens augmented-reality glasses of its own". Wearable Tech. CNET. Retrieved 7 December 2015. 
  18. ^ Lang, Ben (2017-09-22). "Intel Scraps Plans to Launch Project Alloy Reference Headset, Pursuing Other VR R&D". Road to VR. Retrieved 2017-09-22. 
  19. ^
  20. ^

External links

  • Official website
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