Warhammer: Dark Omen

From Wikipedia, the free encyclopedia
Warhammer: Dark Omen
Warhammer Dark Omen cover.jpg
Developer(s) Mindscape
Games Workshop
Publisher(s) Electronic Arts
Composer(s) Mark Knight
Platform(s) Microsoft Windows, PlayStation
Release Microsoft Windows
NA March 31, 1998[1]
EU 1998[1]
NA/EU April 7, 1998[2]
Genre(s) Real-time tactics
Mode(s) Single player, Multiplayer

Warhammer: Dark Omen is a real-time tactical wargame and the sequel to Warhammer: Shadow of the Horned Rat. It is a seminal exemplar of a game of the real-time tactics genre. First released for PC, it was later released for the Sony PlayStation. An expansion was scheduled and advertised but never released.

Rendered entirely in a freely rotatable- and zoomable isometric 3D overhead perspective, the game features terrain, terrain features and buildings, and support for the first-generation Voodoo 3dfx 3D accelerator card effects. The 3D terrain and features are combined with 2D sprites ("billboarding") to render the hundreds of individual units simultaneously on-screen on the limited hardware of 1998. Dark Omen is based on the Warhammer Fantasy Battle miniature tabletop wargame rules and situated in the Old World in the Warhammer Fantasy world and makes use of the vast background, creating a storyline that develops over the course of the game through illustrations and voice-acted conversations.


The gameplay is unit-oriented battlefield tactics with infantry, cavalry, and archer squads and artillery pieces as well as supporting hero and wizard units. The game freely mixes cannons, flintlock pistols and steam-powered tanks with bows, cavalry and magic.

The player's cavalry charging Goblin archers.

Units vary in size from individual wizards or monsters to regiments of up to 32 members, and cannot be split up or combined. Units can suffer from psychological effects and can be routed, and individuals in units may be lost but can be replaced between missions unless the entire unit is lost. Units advance in experience as the game progresses, and between battles the player's forces can be brought up to strength, replacing losses, and upgraded by adding armour and equipment using money gained by killing enemies and accomplishing objectives within the mission. New units, including allied Elven and Dwarf units, can also be added at certain points in the campaign, often as rewards for successful completion of critical missions.

While the army can consist of many units, only ten may be employed simultaneously in one battle. Players may choose the initial disposition, arrangement and position objectives for the army as well as unit formation. Terrain and elevation must be taken into consideration for attack and defence. Most real-world medieval or Napoleonic tactics can be employed, including ambushing and flanking (see list of military tactics). Movement likewise reflects historical reality in that units must rotate or "wheel" from the centre or edges when changing facing.

Dark Omen also has a multiplayer component, where both players 'purchase' an army with a predefined amount of money before facing each other in battle, and can choose to play as the Imperial, Orcish or Undead forces.

Original description

The game was described on its official website in March 1998[3] as:

Dark Omen is a real-time 3D battle game based on Warhammer, the World's best known Fantasy Battle system, by Games Workshop. The battles are depicted in a true real-time 3D environment with freedom to move, rotate and zoom the viewpoint as desired. Command regiments of cavalry, infantry and archers as well as wizards, war machines and huge monsters in your role as a mercenary army captain, tasked with wiping the hordes of darkness from the face of the map.


The dialogue script was written by Stephen Marley.

The game's introduction shows the resurrection of an evil undead King in lands far to the South of the Empire. Meanwhile, to the North, the player (as mercenary commander Morgan Bernhardt, the main character from Warhammer: Shadow of the Horned Rat) is defending a small trading post from attack by goblins. The army is soon recalled to Altdorf where they are told that Orcs are invading the Empire from the South.

After fighting a number of battles against the orcs, it becomes clear that something is making them flee into the Empire. The player returns to Altdorf to make his report, and is assigned to a series of expeditions to fight the imminent undead threat. These campaigns consist of several battles each, and there are a number of occasions where the player is required to choose between alternative paths, with consequences in the battles ahead.

Eventually, after defeating undead incursions in Kislev, Bretonnia and within the Empire itself, the location of the Undead king is discovered and the final battle is pitched. Throughout the game, the player character Bernhardt changes from a mercenary who only cares about money to a hero willing to lay down his life to save others.


Review scores
Publication Score
CGW 4/5 stars[4]
GamePro 1/5 stars[6]
PC Gamer (US) 86%[5]
Computer Games Strategy Plus 3.5/5 stars[7]

PC Gamer US's Jason Bates found Dark Omen to be "definitely one of the better strategy games on the market." Although he was let down by its linear campaign, he concluded that the game "combines a rock-solid miniatures wargame system with state-of-the-art graphics into an engrossing real-time thrill."[5] In Computer Gaming World, Elliott Chin compared Dark Omen favorably to Myth: The Fallen Lords, and called it "an excellent 3D RTS game that's much more fun than its predecessor." Although he found the game "frustrating", thanks to its interface limitations and high difficulty, he summarized it as "a deep, tactical game with plenty of magic."[4]

Benjamin E. Sones of Computer Games Strategy Plus wrote, "Dark Omen is not perfect." Although he praised its campaign mode as superior to those of other real-time strategy games, and considered its interface an improvement upon Shadow of the Horned Rat, he summarized that "a few nagging flaws still manage to drag Dark Omen back from the brink of greatness."[7] Reviewing Dark Omen's PlayStation release, Air Hendrix of GamePro called the game "a debacle", and "a real-time strategy game without the strategy". The writer concluded, "Unless you're a huge fan of the Warhammer franchise, avoid this bleak title at all cost. Major dental work would be preferable to playing Dark Omen."[6]

See also


  1. ^ a b http://www.gamefaqs.com/pc/199267-warhammer-dark-omen/data
  2. ^ http://www.gamefaqs.com/ps/572427-warhammer-dark-omen/data
  3. ^ https://web.archive.org/web/19980207163013/http://www.ea.com/eastudios/dark_omen/do-home.html
  4. ^ a b Chin, Elliott. "Warhammer: Dark Omen". Computer Gaming World. Archived from the original on August 16, 2000. 
  5. ^ a b Bates, Jason (July 1998). "Warhammer: Dark Omen". PC Gamer US. Archived from the original on March 7, 2000. 
  6. ^ a b Air Hendrix (January 1, 2000). "Warhammer: Dark Omen". GamePro. Archived from the original on August 14, 2004. 
  7. ^ a b Sones, Benjamin E. (May 15, 1998). "Dark Omen". Computer Games Strategy Plus. Archived from the original on March 23, 2005. 

External links

  • Dark Omen at Mobygames at MobyGames
  • Review of Dark Omen at Gamespot
  • Warhammer: Dark Omen online community documenting the Dark Omen binary formats and extending the game.
Retrieved from "https://en.wikipedia.org/w/index.php?title=Warhammer:_Dark_Omen&oldid=803375815"
This content was retrieved from Wikipedia : http://en.wikipedia.org/wiki/Warhammer:_Dark_Omen
This page is based on the copyrighted Wikipedia article "Warhammer: Dark Omen"; it is used under the Creative Commons Attribution-ShareAlike 3.0 Unported License (CC-BY-SA). You may redistribute it, verbatim or modified, providing that you comply with the terms of the CC-BY-SA