Vanquish (video game)

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Vanquish
PG Vanquish box artwork.png
Developer(s) PlatinumGames[a]
Publisher(s) Sega
Director(s) Shinji Mikami
Producer(s) Atsushi Inaba
Jun Yoshino
Atsushi Kurooka (PC)
Designer(s) Masaaki Yamada
Shigenori Nishikawa
Junichi Oka
Hiroki Kato
Programmer(s) Kiyohiko Sakata
Shuichiro Chiboshi
Writer(s) Hiroki Kato
Jean Pierre Kellams
Composer(s) Erina Niwa
Masafumi Takada
Masakazu Sugimori
Engine Havok
Platform(s) PlayStation 3, Xbox 360, Microsoft Windows
Release PlayStation 3, Xbox 360
  • NA: October 19, 2010
  • AU: October 21, 2010
  • JP: October 21, 2010
  • EU: October 22, 2010
Microsoft Windows
  • WW: May 25, 2017
Genre(s) Action, third-person shooter
Mode(s) Single-player

Vanquish (Japanese: ヴァンキッシュ, Hepburn: Vankisshu) is an action third-person shooter video game developed by PlatinumGames and published by Sega for the Xbox 360 and PlayStation 3 video game consoles. It began in development in 2007[1] and was released worldwide in October 2010.[2] A Windows version was released on May 25, 2017.[3]

The game is notable for introducing several innovations to the 3D shooter genre, including a fast-paced style of gameplay reminiscent of 2D bullet hell shooters,[4] beat 'em up elements,[5] and an original sliding-boost mechanic.[6]

The game received a positive critical reaction upon release, with critics praising the game's fast-paced action, innovations to the shooter genre, boss battles and visual style, while criticizing the game's writing, voice acting and overall short length of the campaign.

Gameplay

Players control Sam Gideon, a DARPA agent armed with the Augmented Reaction Suit. If the player takes too much damage, the suit will automatically enter Augmented Reaction mode (AR mode), which slows down time for Sam to evade attacks. The player can also manually enter AR mode by holding down the target button while evading, allowing the player to target enemies easily. At any time, the player can use boosters on the suit to move quickly across the area. If the player uses AR mode or the boosters too much in a short time, the suit will overheat and will require a short period to cool down, during which Sam is less mobile. The suit will also overheat instantly if the player performs a melee attack, and certain areas will also overheat the suit. His weaponry consists of the BLADE weapons system and two types of grenade. The BLADE system can store up to three weapons at a time (from a total of eight weapon types), with the player able to swap weapons if he encounters a new one. These weapons, and the grenades, can be upgraded by collecting upgrade boxes, or by collecting the same type of weapon while it has maximum ammunition. Upgrading these weapons improves their abilities, such as their maximum ammunition capacity, accuracy, and blast radius. Players can aid injured allies on the field to earn weapons, or find them in crates or weapon lockers. In Normal difficulty or higher, weapons are downgraded if the player dies.

Other gameplay mechanics include the use of explosives during certain areas, commandeering enemy vehicles or turrets, the ability to use cigarettes to distract enemies, and quick time events during certain battles against larger enemies. It has also significantly improved upon the cover system, which it has been credited for taking "to the next level." In contrast to previous cover-based shooters, Vanquish has bullets and missiles coming from all directions in a manner reminiscent of bullet hell shooters and the cover is easily destructible, forcing the character to be on the move, while the game also penalizes the player's score for the amount of time spent in cover.[4][7][8] Its most important innovation, however, is the sliding-boost mechanic that allows the player to slide into and out of cover at high speeds (and in slow motion using bullet time),[8] acting as a defensive escape and an offensive set up, opening up new gameplay possibilities for cover-based shooters and increasing the pace significantly.[6] The game also has a unique end credits rail shooting sequence, depicting the faces of staff members on asteroids.[9]

Plot

In the near future, Earth's human population grew rapidly that the nations fight for the scarce remaining resources and the United States of America attempted to alleviate the energy problems, by launching Providence, an O'Neil Cylinder space station using the solar energy-driven generator to provide them with an alternative source. However, the government of the Russian Federation has been overthrown in a coup d'état by a section of the military, calling themselves the Order of the Russian Star. They captured the space station and use the weapon for the blast wave to devastate San Francisco. Victor Zaitsev (Marc Worden) demands the American government to surrender or he will target New York City.[10]

Elizabeth Winters (Lee Meriwether), the soon to be ex-President of the United States, sends Lieutenant-Colonel Robert Burns (Steven Blum) to infiltrate the station, along with his army of space marines called Bravo Company. They recruit Sam Gideon (Gideon Emery), a Defense Advanced Research Projects Agency (DARPA) soldier equipped with an Augmented Reaction Suit (ARS), a cutting-edge mechanical suit outfitted with a vast array of functions, including jet boosters attached to his body. He is armed with an experimental Battlefield Logic Adaptable Electronic Weapon System (BLADE), which analyzes any existed weapons and transform into replicated ones. Its ability stores only three scans at a time and the weapon can shapeshift between each different types. The mission gives DARPA the perfect chance to test the suit. Winters gives classified orders for Sam to rescue scientist Dr. Francois Candide (Benito Martinez), who works on-site when the station is attacked, he decides to take matters independently and tries to disable the weapon, before it can target the city.[11]

After Sam fights back against Russian forces and reaches the microwave station, Candide tells Sam that Burns and Winters have betrayed the United States, before being killed by Burns. Burns tells Sam that he will change the microwave's target to Moscow under Winters' orders, explaining the city's destruction as an "economic stimulus package". Sam inadvertently defeats Burns, who orders him to escape. Burns uses the bomb in his robotic arm to kill everyone and himself. Sam confronts Zaitsev, who explains to him that Winters had secretly supported the Order of the Russian Star, but she betrayed them by using the coup as a pretext to declare war on Russia. He claims that she intends to use the war to cement American hegemony over the world and why the Order pre-emptively attacked the station. Sam defeats two slave units, but finds out that Zaitsev controlled them. Zaitsev activates a tactical nuke inside the suit to destroy the station and prevent anyone from reclaiming it. Sam pilots the escape pod and unites with Elena Ivanova (Kari Wahlgren) at the SBC2 spaceship. Zaitsev escapes as well, and is congratulated by his superiors for accomplishing the mission. Winters kills herself, after realizing that her plans have backfired and will inevitably be exposed.

Development and release

The game's director, Shinji Mikami, stated that Vanquish's graphics were partially inspired by Casshern, a 1970s anime television series by Tatsunoko Production.[12] Mikami also stated that the game design itself was inspired by Casshern. Mikami originally wanted to create a game just like Casshern, but with the addition of guns, since Mikami had already previously created a brawler with God Hand. However, while making Vanquish a shooter, Mikami still wanted to maintain Casshern's "feeling of speed" which is the reason he introduced the sliding-boost mechanic.[13] Vanquish uses the Havok physics engine.[14]

The game's development began in 2007. In January 2010, a pre-rendered video trailer was released.[1][15] Atsushi Inaba produced the game. Mikami has stated that the game is being developed with the PlayStation 3 as its lead platform in an effort to "help avoid dodgy PS3 ports", commenting that it was a "great success."[16][17] It is Mikami's only game under the PlatinumGames brand.

If pre-ordered from GameStop in North America, the game came with an exclusive tri-weapon download pack[18] that later became available for sale on Xbox Live and PlayStation Network in November 2012.[citation needed] Several European retailers offered free copies of Bayonetta with pre-orders of Vanquish.[citation needed] Zavvi in the UK offered a Limited Edition release which included a statuette of lead protagonist Sam Gideon as a preorder bonus.[19]

Reception

Reception
Review scores
Publication Score
PS3 Xbox 360
Destructoid N/A 5/10[20]
Edge 8/10[21] N/A
Eurogamer N/A 9/10[22]
Game Informer N/A 7.75/10[23]
GamePro N/A 3.5/5 stars[24]
Game Revolution B+[25] B+[25]
GameSpot 9/10[26] 9/10[26]
GameTrailers N/A 9/10[27]
GameZone 7/10[28] 7/10[28]
Giant Bomb 4/5 stars[29] 4/5 stars[29]
IGN 8.5/10[30] 8.5/10[30]
Joystiq N/A 4.5/5 stars[31]
OXM (US) N/A 9/10[32]
PSM 8/10[33] N/A
The Daily Telegraph N/A 9/10[8]
The Escapist 4/5 stars[34] N/A
Aggregate score
Metacritic 84/100[35] 84/100[36]
Awards
Publication Award
CGR, Zavvi.com Game of the Year[37][38]
X360 Best Shooter
IGN[39] Best Sci-Fi Game (PS3)[40]
GameSpot Best Game No One Played[41]
GameSpot Best Original Game Mechanic[6]
GamesRadar Most "Oh Shit" Moments Per Minute[42]

Critical reception

Vanquish received "favorable" reviews according to video game review aggregator Metacritic.[35][36] Many reviewers praised the game's visuals, gameplay,[43] innovation, fast pace, and over-the-top style, though some also criticized its short length, lack of multiplayer, mediocre plot,[30] and corny dialogue.[44] GameTrailers noted that it is hard to imagine the slow-motion gameplay working in multiplayer.[27] Game Informer stated, "Don't be surprised if you finish your first playthrough in four hours or less."[23] This view was challenged by PlatinumGames' writer Jean Pierre Kellams[45] as well as Eurogamer.[46]

In Japan, Famitsu gave the game a score of two nines, one ten, and one nine, for a total of 37 out of 40.[47] Elsewhere, The Daily Telegraph gave the Xbox 360 version a score of nine out of ten and called it "a fast-paced, high-octane and resolutely hard-core shooter, which makes no concessions to casual gamers. It also happens to be one of the best games of 2010."[8] The A.V. Club gave the same console version a B+, calling it "flat-out ridiculous, designed strictly to amuse, not to offer any greater message."[48] The Escapist gave the PlayStation 3 version a score of four stars out of five, saying, "All of the trappings are perfectly sound if not extraordinary, and despite one or two incredibly vexing design decisions, Vanquish's combat is blisteringly fast and a genuine pleasure to watch and play when it's going well - but an exercise in maddening frustration when it isn't."[34] The Guardian also gave the same console version four stars out of five, saying that it "isn't going to change the face of gaming, but it's impressive to behold, satisfying to play (as long as you're reasonably hardcore) and shot through with humour (look out, for example, for the robots dancing to a ghetto-blaster which transforms into a mobile gun). It's the best thing Shinji Mikami has done for quite a while."[49] Eurogamer said it was "a game of astounding creativity and polish" and "the best third-person shooter ever to come out of Japan." Their only minor criticism was the title's replay value, "perhaps the only area of the game which lags behind its Western counterparts."[50]

Sales

The PlayStation 3 and Xbox 360 versions of the game respectively debuted at number four (48,318 units) and number 14 (11,204 units) on Japanese sales charts during their release week.[51] By February 2011, the game had sold 820,000 copies worldwide.[52] By March 2011, the game had sold 830,000 copies worldwide.[53]

Awards

The game received Game of the Year awards from the Classic Game Room,[37] and Zavvi.com.[38] X360 gave it the "Best Shooter" award,[39] and GamesRadar gave it an award for Most "Oh Shit" Moments Per Minute.[42] IGN gave it the "Best Sci-Fi Game" award in the PS3 category,[40] and nominated the game for the awards of "Coolest Atmosphere",[54] "Most Challenging",[55] "Most Addictive Game",[56] "Best Visuals"[57] and "Best Blockbuster Game".[58] GameSpot gave the game the awards for "Best Game No One Played", both the editors' award and the Readers' Choice award,[41] and "Best Original Game Mechanic" for its rocket-sliding game mechanic, which acts as both a defensive escape and an offensive setup, opening up new gameplay possibilities for action games.[6] GameSpot also nominated the game for the awards of "Best Shooter",[59] "Best Sound Design",[60] "Best Original IP",[61] "Best Xbox 360 Game",[62] "Best PS3 Game"[63] and overall "Game of the Year".[64]

Notes

  1. ^ Additional work for Microsoft Windows by Little Stone Software

References

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  2. ^ "Vanquish - Xbox 360". IGN. Retrieved February 2, 2016. 
  3. ^ Makuch, Eddie. "Vanquish Confirmed For Steam, As Sega Teases More PC Ports". GameSpot. Retrieved 10 May 2017. 
  4. ^ a b Vandergaag, Chris (January 6, 2011). "Vanquish an intense sci-fi shooter". Toronto Sun. 
  5. ^ Evans-Thirlwell, Edwin (August 2012). "Changing Gears: Xbox 360's smartest, sharpest cover shooters [Incomplete]". Official Xbox Magazine UK. Archived from the original on August 10, 2012. Retrieved February 2, 2016. 
  6. ^ a b c d Winegarner, Tyler (December 20, 2010). "Best of 2010 - Best Original Game Mechanic Winner". GameSpot. Archived from the original on August 30, 2011. Retrieved February 3, 2016. 
  7. ^ Mackensie, Gavin (July 19, 2010). "Why Vanquish will make Gears Of War obsolete". Play UK. Archived from the original on July 22, 2010. Retrieved February 2, 2016. 
  8. ^ a b c d Cowen, Nick (October 19, 2010). "Vanquish video game review (X360)". The Daily Telegraph. 
  9. ^ PSM3 staff (January 22, 2011). "Greatest gaming moments of 2010". PSM3. Archived from the original on January 25, 2011. Retrieved February 2, 2016. 
  10. ^ Mikami, Shinji (July 15, 2010). "Voice and Voice Acting". PlatinumGames. Retrieved July 15, 2010. 
  11. ^ "Vanquish". Giant Bomb. Retrieved February 2, 2016. 
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  13. ^ Gilbert, Ben (June 28, 2010). "Interview: Shinji Mikami on Vanquish, evolving game dev locales and... punching fools". Engadget (Joystiq). Retrieved February 2, 2016. 
  14. ^ Caoili, Eric (October 4, 2010). "PlatinumGames Chooses Havok Physics, Animation For Vanquish". Gamasutra. Retrieved October 9, 2010. 
  15. ^ Plunkett, Luke (January 29, 2010). "Introducing "Vanquish", A New Game From The Creator Of Resident Evil". Kotaku. Retrieved July 14, 2010. 
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  51. ^ Ishaan (October 27, 2010). "This Week In Sales: Vanquish, No More Heroes 2, And Super Mario Collection". Siliconera. Retrieved January 27, 2011. 
  52. ^ Spencer (February 4, 2011). "Vanquish Boosts Past 800,000 Sold, Sonic Colors Sells Over Double That Number". Siliconera. Retrieved December 22, 2011. 
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  57. ^ "Best Visuals 2010". IGN. December 2010. Retrieved December 26, 2011. 
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  60. ^ Mihoerck, Dan (December 13, 2010). "Best of 2010 - Best Sound Design Nominees". GameSpot. Archived from the original on December 17, 2010. Retrieved February 3, 2016. 
  61. ^ Winegarner, Tyler (December 13, 2010). "Best of 2010 - Best Original IP Nominees". GameSpot. Archived from the original on December 17, 2010. Retrieved February 3, 2016. 
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External links

  • Official website
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