Total War: Warhammer II

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Total War: Warhammer II
Total War Warhammer II Cover Image.jpg
Developer(s) Creative Assembly
Publisher(s) Sega
Director(s) Ian Roxburgh[1]
Series Total War
Platform(s) Microsoft Windows
Release 28 September 2017
Genre(s) Turn-based strategy, real-time tactics
Mode(s) Single-player, multiplayer

Total War: Warhammer II is a turn-based strategy and real-time tactics video game developed by Creative Assembly and published by Sega. It is part of the Total War series and the sequel to 2016's Total War: Warhammer. The game is set in Games Workshop's Warhammer Fantasy fictional universe. The game was released for Microsoft Windows-based PCs on 28 September 2017.

Gameplay

Total War: Warhammer II is set in Games Workshop's Warhammer Fantasy fictional universe.[1] The game takes place across four continents—Ulthuan, Naggaroth, The Southlands, and Lustria.[2] The game will center around control of the Great Vortex in Ulthuan. The Vortex campaign features a narrative storyline for each of the four races as they cast rituals to either stabilize or control the Great Vortex.

Total War: Warhammer II features turn-based strategy and real-time tactics gameplay similar to other games in the Total War series.[3] The game's announced races in the campaign include the Lizardmen, High Elves, Dark Elves and Skaven. Those that own races from the first game will have the same races unlocked for multiplayer in the second and a grand campaign map spanning the first and second games' campaign maps will be released in a patch after launch. The game's campaign will be more narrative oriented than the sandbox campaign of the first game with each race battling to save or destroy the Great Vortex over Ulthuan.

Plot

Many millennia ago, mysterious space-faring beings known as the Old Ones visited the warhammer world. They reshaped it to fit their needs, and created several species with the intent for them to combat the Forces of Chaos. The first of their creations were the Lizardmen, who aided their masters in the development of the great plan. However, the stellar gates which the Old Ones used to enter the world collapsed, and the daemonic legions of Chaos flooded the world. The Old Ones vanished, and the Lizardmen were left to fend off the daemonic tide.

In the island continent of Ulthuan, home of the elves, the Daemons of Chaos rampaged throughout the lands. Two heroes emerged from the chaos, Aenarion the Defender (First of the Phoenix Kings) and Caledor Dragontamer. Aenarion raised armies to combat the Daemons whilst Caledor devised a plan to vanquish the forces of chaos. He, along with a cabal of mages, would use the ancient waystones (focus points of magical energy) around Ulthuan to drain off Chaos energy of the Aethyr which was spewing into the world from the collapsed Chaos Gates at the poles, enabling the Daemons of Chaos to manifest in the physical world.

Caledor, with the secret aid of the Slaan (the mage-rulers of the Lizardmen), created the Great Vortex, siphoning the winds of magic and draining chaos energy from the world. However the plan was only partially successful, as while the Chaos energy is drained away, it continues to spill from the Realm of Chaos and particularly in the Chaos Wastes. Caledor and the mages were condemned to a fate worse than death, as they became entrapped within the Vortex; forced to continue chanting spells in order to stabilize the vortex, or else doom the world.

In the present day, the twin-tailed comet passes the world. However, its passing disrupts the Great Vortex. Its weakness is felt by four factions: The Lizardmen, the High Elves, the Skaven and the Dark Elves. The Lizardmen and High Elves seek to stabilize the Vortex, whilst the Dark Elves and Skaven seek to control its power for themselves. Throughout the campaign, they enact five rituals in order to bind the Vortex to their will. As they near the end, it is revealed that the twin-tailed comet was in actuality a rocket ship created by the Skaven. They engineered the false comet to provoke the other races into unwittingly adding the ritual power into a skaven bell. When the bell tolls thirteen times, the Skaven God, the Great Horned Rat, will be summoned into the physical world. When the fifth ritual is completed, the player's chosen race will fight a final battle in the Isle of the Dead to determine the fate of the world.

Should the High Elves win the campaign, they stabilize the Vortex. Should the Lizardmen win, they stabilize the Vortex and become its new guardians. Should the Dark Elves win, their leader Malekith takes over Ulthuan, and with the Vortex's power, becomes a God. Should the Skaven win, the Horned Rat is summoned and the Skaven conquer the world.

Development

Total War: Warhammer II was developed by UK-based video game studio Creative Assembly.[4]

Release

Total War: Warhammer II was announced by developer Creative Assembly in March 2017 at EGX Rezzed.[5] It is the second instalment in a planned trilogy of Total War: Warhammer games.[1] The game was released for Microsoft Windows-based PCs on 28 September 2017,[6] with Sega publishing.[1] On 26 October 2017 Creative Assembly plans to release a free update for players who own both the game and its predecessor, which adds a combined campaign map that is composed of regions from both games.[3]

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 87%[citation needed]
Metacritic 86%[citation needed]
Review scores
Publication Score
GameSpot 9/10[citation needed]
IGN 9.1/10[citation needed]
PC Gamer (US) 92/100[citation needed]

References

  1. ^ a b c d Macy, Seth G. (31 March 2017). "Total War: Warhammer 2 Coming Later This Year". IGN. Retrieved 31 March 2017. 
  2. ^ Donnelly, Joe (31 March 2017). "Total War: Warhammer 2 announced with epic three-way battle trailer". PC Gamer. Retrieved 31 March 2017. 
  3. ^ a b Pereira, Chris (31 March 2017). "Total War: Warhammer 2 Announced, Offers A "New Style" Of Campaign". GameSpot. Retrieved 31 March 2017. 
  4. ^ Bratt, Chris (31 March 2017). "Total War: Warhammer 2 - Creative Assembly answers the big questions". Eurogamer. Retrieved 31 March 2017. 
  5. ^ Bratt, Chris (31 March 2017). "Total War: Warhammer 2 announced". Eurogamer. Retrieved 31 March 2017. 
  6. ^ Higham, Michael (12 June 2017). "E3 2017: Total War Warhammer 2 Gets An Official Release Date". GameSpot. Retrieved 12 June 2017. 

External links

  • Official website
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