Skull & Crossbones (role-playing game)

From Wikipedia, the free encyclopedia

Skull & Crossbones is a role-playing game published by Fantasy Games Unlimited in 1980.

Description

Skull & Crossbones is a pirate system set in the Caribbean during the late 17th century.[1] The rulebook covers character creation, man-to-man and ship-to-ship combat, encounter tables, NPCs, and more.[1] The game includes ship-deck plans in 25mm miniatures scale and a campaign map of the Spanish Main.[1]

Publication history

Skull & Crossbones was designed by Gerald D. Seypura and Anthony LeBoutillier and published by Fantasy Games Unlimited in 1980 as a boxed set with two 32-page books, two maps, three cardstock sheets, counters, and special skull dice.[1]

Reception

Aaron Allston reviewed Skull & Crossbones in The Space Gamer No. 35.[2] Allston commented that "Skull & Crossbones might be useful as an introductory RPG for gaming beginners, but many others on the market are superior in that respect. We'll have to wait a while longer for adequate sea-going role-play."[2]

Lawrence Schick called the game system "unimpressive".[1]

Reviews

References

  1. ^ a b c d e Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 268. ISBN 0-87975-653-5. 
  2. ^ a b Allston, Aaron (January 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (35): 24. 
Retrieved from "https://en.wikipedia.org/w/index.php?title=Skull_%26_Crossbones_(role-playing_game)&oldid=808764324"
This content was retrieved from Wikipedia : http://en.wikipedia.org/wiki/Skull_&_Crossbones_(role-playing_game)
This page is based on the copyrighted Wikipedia article "Skull & Crossbones (role-playing game)"; it is used under the Creative Commons Attribution-ShareAlike 3.0 Unported License (CC-BY-SA). You may redistribute it, verbatim or modified, providing that you comply with the terms of the CC-BY-SA