Power Factor (video game)

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Power Factor
Developer(s) Hand Made Software
Publisher(s) Atari
Programmer(s) Rob Nicholson
John May
Platform(s) Atari Lynx
Release February 1993[1]
Genre(s) Platform
Mode(s) Single-player

Power Factor is a side-scrolling platform-action video game released in 1993 for the Atari Lynx.


In the role of Redd Ace, the player is armed with a blaster rifle which can fire unlimited standard shots or a limited number of more powerful shots.[1] They also have a rocket pack with a limited supply of fuel, which can be restored with item pickups. While Redd Ace can also jump, the rocket pack can be used to fly over difficult parts and is also needed to progress at certain points in the game.[1] Redd Ace has shields which allow him to withstand a certain number of hits; these shields can also be restored with item pickups.[1] The player's ultimate objective is to find six hidden bomb components and use them to destroy the mechanical invaders.[2]


Power Factor's story is based around a video game within a video game concept:[3] The player takes on the role of a character who is in turn playing a "Virtual Reality Simulator", in which he takes on the role of the hero Redd Ace. The Virtual Reality Simulator recreates Ace's famous historical (in the context of the game's fictional world) battle to recover bomb components from the Ceegraian Power Station that were needed to defeat Sinlendo techmods.[4]


Gideon of GamePro commented that Power Factor "delivers highly detailed graphics and smooth animation. Plus, it features the largest bosses ever to hit a Lynx screen. The controls are a bit unresponsive, because of the many functions jammed into the limited control options. However, the limitation doesn't hinder the game play or the fun. The digitized soundtrack and slick heavy metal music enhance the intense action."[3] Robert Jung reviewed the game which was published to IGN giving a score of 7 out of 10.[5]


  1. ^ a b c d "Power Factor". Electronic Gaming Monthly. No. 43. Sendai Publishing. February 1993. p. 212.
  2. ^ "Power Factor". GamePro. No. 54. IDG. March 1993. p. 184.
  3. ^ a b "ProReview: Power Factor". GamePro. No. 55. IDG. April 1993. p. 164.
  4. ^ "Power Factor Instruction Manual". Atari Corporation. 1992. p. 1.
  5. ^ Robert A. Jung (6 July 1999). "Power Factor tries to become a slick, action-packed run-jump-shoot game, and almost succeeds". IGN Entertainment. Retrieved 9 April 2018.
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