Portal:Mathematics
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Mathematics is the study of numbers, quantity, space, structure, and change. Mathematics is used throughout the world as an essential tool in many fields, including natural science, engineering, medicine, and the social sciences. Applied mathematics, the branch of mathematics concerned with application of mathematical knowledge to other fields, inspires and makes use of new mathematical discoveries and sometimes leads to the development of entirely new mathematical disciplines, such as statistics and game theory. Mathematicians also engage in pure mathematics, or mathematics for its own sake, without having any application in mind. There is no clear line separating pure and applied mathematics, and practical applications for what began as pure mathematics are often discovered.
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There are approximately 31,444 mathematics articles in Wikipedia.
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In this shear transformation of the Mona Lisa, the central vertical axis (red vector) is unchanged, but the diagonal vector (blue) has changed direction. Hence the red vector is said to be an eigenvector of this particular transformation and the blue vector is not. Image credit: User:Voyajer 
In mathematics, an eigenvector of a transformation is a vector, different from the zero vector, which that transformation simply multiplies by a constant factor, called the eigenvalue of that vector. Often, a transformation is completely described by its eigenvalues and eigenvectors. The eigenspace for a factor is the set of eigenvectors with that factor as eigenvalue, together with the zero vector.
In the specific case of linear algebra, the eigenvalue problem is this: given an n by n matrix A, what nonzero vectors x in exist, such that Ax is a scalar multiple of x?
The scalar multiple is denoted by the Greek letter λ and is called an eigenvalue of the matrix A, while x is called the eigenvector of A corresponding to λ. These concepts play a major role in several branches of both pure and applied mathematics — appearing prominently in linear algebra, functional analysis, and to a lesser extent in nonlinear situations.
It is common to prefix any natural name for the vector with eigen instead of saying eigenvector. For example, eigenfunction if the eigenvector is a function, eigenmode if the eigenvector is a harmonic mode, eigenstate if the eigenvector is a quantum state, and so on. Similarly for the eigenvalue, e.g. eigenfrequency if the eigenvalue is (or determines) a frequency.
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Quicksort (also known as the partitionexchange sort) is an efficient sorting algorithm that works for items of any type for which a total order (i.e., "≤") relation is defined. This animation shows how the algorithm partitions the input array (here a random permutation of the numbers 1 through 33) into two smaller arrays based on a selected pivot element (bar marked in red, here always chosen to be the last element in the array under consideration), by swapping elements between the two subarrays so that those in the first (on the left) end up all smaller than the pivot element's value (horizontal blue line) and those in the second (on the right) all larger. The pivot element is then moved to a position between the two subarrays; at this point, the pivot element is in its final position and will never be moved again. The algorithm then proceeds to recursively apply the same procedure to each of the smaller arrays, partitioning and rearranging the elements until there are no subarrays longer than one element left to process. (As can be seen in the animation, the algorithm actually sorts all lefthand subarrays first, and then starts to process the righthand subarrays.) First developed by Tony Hoare in 1959, quicksort is still a commonly used algorithm for sorting in computer applications. On the average, it requires O(n log n) comparisons to sort n items, which compares favorably to other popular sorting methods, including merge sort and heapsort. Unfortunately, on rare occasions (including cases where the input is already sorted or contains items that are all equal) quicksort requires a worstcase O(n^{2}) comparisons, while the other two methods remain O(n log n) in their worst cases. Still, when implemented well, quicksort can be about two or three times faster than its main competitors. Unlike merge sort, the standard implementation of quicksort does not preserve the order of equal input items (it is not stable), although stable versions of the algorithm do exist at the expense of requiring O(n) additional storage space. Other variations are based on different ways of choosing the pivot element (for example, choosing a random element instead of always using the last one), using more than one pivot, switching to an insertion sort when the subarrays have shrunk to a sufficiently small length, and using a threeway partitioning scheme (grouping items into those smaller, larger, and equal to the pivot—a modification that can turn the worstcase scenario of allequal input values into the best case). Because of the algorithm's "divide and conquer" approach, parts of it can be done in parallel (in particular, the processing of the left and right subarrays can be done simultaneously). However, other sorting algorithms (including merge sort) experience much greater speed increases when performed in parallel.
Did you know...
 ...that the Pythagorean Theorem generalizes to any three similar shapes on the three sides of a rightangled triangle?
 ...that the orthocenter, circumcenter, centroid and the centre of the ninepoint circle all lie on one line, the Euler line?
 ...that an arbitrary quadrilateral will tessellate?
 ...that it has not been proven whether or not every even integer greater than two can be expressed as the sum of two primes?
 ...that the sum of the first n odd numbers divided by the sum of the next n odd numbers is always equal to one third?
 ...that i to the power of i, where i is the square root of 1, is a real number?
 ...an infinite, nonrepeating decimal can be represented using only the number 1 using continued fractions?
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