Portal:Games

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Games

A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for payment, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work, such as professional players of spectator games, or art, such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games.

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.

Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.

Games today span several categories including computer, console and board/card games. Though board and card games is one of the oldest forms of gaming the industry has seen a massive rise in recent years - growing 15%-20% per year since 2008. Popular board/card games include: Settlers of Catan, Smash Up, Yu-Gi-Oh, Pokemon, Magic: The Gathering, Cards Against Humanity, Exploding Kittens and Cul-De-Sac Conquest.

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A Super Nintendo Entertainment System console in the American coloring scheme
The Super Nintendo Entertainment System (also known as the Super NES, SNES, or Super Nintendo) is a 16-bit video game console that was released in 1990 by Nintendo in Japan, 1991 in North America, 1992 in Europe & Australasia (Oceania), and South America in 1993. In Japan, the system is called the Super Famicom, or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.

The Super Nintendo Entertainment System is Nintendo's second home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other consoles at the time. Additionally, development of a variety of enhancement chips (which were integrated on game circuit boards) helped to keep it competitive in the marketplace.

The Super NES and Super Famicom launched with only a few games, but these games were well received in the marketplace. In Japan, only two games were initially available: Super Mario World and F-Zero. In North America, Super Mario World shipped with the console, and other initial titles included F-Zero, Pilotwings (both of which demonstrated the console's "Mode 7" pseudo-3D rendering capability), SimCity, and Gradius III.

The SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce competition it faced in North America and Europe from Sega's Genesis console. 49.10 million Super NES units were sold worldwide, with 23.35 million of those units sold in the Americas and 17.17 million in Japan. The SNES remained popular well into the 32-bit era, and continues to be popular among fans, collectors, retro gamers, and emulation enthusiasts, some of whom are still making homebrew ROM images.

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A screenshot from the game The Splatters

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