Phantom of the Kill

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Phantom of the Kill
Developer(s) Fuji&gumi Games
Publisher(s) Gumi
Director(s) Ryoichi Ishikawa
Producer(s) Jun Imaizumi
  • JP: October 23, 2014
  • NA: May 2016
  • EU: May 2016
Genre(s) Role-playing
Mode(s) Single-player

Phantom of the Kill (Japanese: ファントム オブ キル, Hepburn: Fantomu obu Kiru) is a mobile strategy role-playing video game developed by Fuji&gumi Games and published by Gumi for iOS and Android mobile phones and tablets. The game features gameplay similar to the Fire Emblem series of video games. First released in Japan in October 23, 2014, it was later released globally in May 2016. It generally received mixed reviews, with critics praising the gameplay, but criticizing the loading and repetition involved with playing the game.


The game plays similarly to the core gameplay of Nintendo's Fire Emblem series of video games,[1] and merges in elements of social games often found in mobile gaming.[2] The game involves the player moving characters across a grid with chess-like movement requirements, and battling an opposing team of computer controlled characters in turn-based combat.[3] Upon characters taking enough damage in combat, they are removed from the battlefield, with the team with remaining players being the victor.[3] The game does not have permadeath, but characters who are defeated do lose equipped items.[3]


In the main story, the game takes place in another world and focuses on Levaetein (later revealed as Amane in Zero's Rebellion), a mysterious girl known as a "Killer Princess". She once lived in another world until mysterious monsters attacked it, destroying civilization itself. Once she helped a man with a sword, she ventured to another world only to lose her memory and waking up in a field of flowers. When she tried to remember she was ambushed my monsters until being helped by a Killer Princess named Tyrhung as she slayed the monsters. Levaetein now must regain her memories for her true purpose while being joined by other Killer Princesses in order to defeat the demons plaguing the land.

The prequel story game takes place in a post-apocalyptic dystopic Tokyo.[2] 200 Years ago, strange demons stars appearing in the human world where humanity is pushed on the verge of extinction. Today in AD 2917, demons now roams freely and continues to destroy everything. Humanity's last hope is the Killer Project, a dangerous Super Soldier Project created by the Ragnarok Institute that would create special beings called "Killer Princes and Princesses", that have the ability to defeat said demons and wield weapons capable on destroying them. The story focuses on Zero,[4] the first Killer Prince as he tries to resolve things in the human world, regarding the attack of the demons and the Weapons used to defeat them.


Pre-registration began for the game began in August 2014,[5] and the game was released in Japan in late 2014.[6] Work on an English version began right away in early 2015,[6] but wasn't officially announced as such until June 2015.[7] It is later revealed that the Global Version will be a prequel story of the game, which will focus on the first Killer Prince.[8] The game was released in North America, Europe, and over 120 other countries in May 2016.[9] The game's Western release was rebalanced to feature more difficult gameplay.[10] The game had a cross-over event with Brave Frontier and in June 2016.[11]

The game's opening cinematic was overseen by Ghost in the Shell director Mamoru Oshii.[2]

Reception and sales

The game received mixed reviews from critics, who generally praised the core Fire Emblem-based game play, but criticized the social gaming aspects and extensive load times. Touch Arcade praised the game's production values and core gameplay, but criticized the need for excessive grinding or blind luck needed to advance through the game, ultimately concluding that "...neither the story nor the gameplay are strong enough to elevate the game beyond the status of an average social RPG with excellent production values. Genre fans will likely get a kick out of it initially, but I have to believe that only the hardest of the hardcore will stick around once the grind sets in.[2] Gamezebo similarly cited enjoyment in the gameplay, but strongly criticized the lengthy and frequently of the game's loading screens, stating "Every time players go to attack an enemy, the game pauses, loads the phase, shows the character attacking the targeted enemy, the attack hits or misses, and then the game pauses and re-loads back to the overall battlefield view. This might be common practice in the games that inspired it, but when you’re already struggling to keep players engaged because of frequent loading and needless menu navigation, adding even more into the mix slows the experience to a crawl."[12] Siliconera described the game as a "well-executed copycat" of Fire Emblem, that made up for the lack of character development with making it enjoyable to build fighting teams based more on skill and appearance than relevance to the story.[13]

As of May 2016, the game had been downloaded 3.5 million times in Japan alone,[9] and was one of the top-grossing Android releases in Japan.[7]


  1. ^ Phantom Of The Kill Brings Fire Emblem Inspired Tactics To Mobile Devices - Siliconera
  2. ^ a b c d Phantom Of The Kill Review | TouchArcade
  3. ^ a b c Phantom Of The Kill Has So Much In Common With Fire Emblem - Siliconera
  4. ^
  5. ^ Phantom Of The Kill Looks Like A Gorgeous Fire Emblem-Style Tactics Game - Siliconera
  6. ^ a b Designing Phantom Of The Kill’s Western Content - Siliconera
  7. ^ a b Phantom of the Kill Is Coming To North America - Siliconera
  8. ^
  9. ^ a b Gamasutra - Press Releases - Phantom of the Kill’s first two crossover events to be with Brave Frontier and
  10. ^ How Phantom Of The Kill Was Rebalanced For The West - Siliconera
  11. ^ Brave Frontier And Come To Phantom Of The Kill - Siliconera
  12. ^ Phantom of the Kill Review: Loading Up For Battle - Gamezebo
  13. ^ Phantom Of The Kill’s Characters Keep It Compelling - Siliconera

External links

  • Official website
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