List of the highest-grossing video game franchises

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This is a list of the highest-grossing video game franchises that have grossed at least $1 billion revenue.

List

Franchise Year of inception Lifetime revenue Revenue breakdown Franchise owner(s)
Pokémon 1996 $59.1 billion (¥6 trillion) (as of 2017)[1][2] (including all media) The Pokémon Company
Nintendo
Mario 1981 est. $25.907 billion (as of 2018) Nintendo
Call of Duty 2003 est. $16 billion (as of 2017)
  • 2003–2016 – $15 billion[69]
  • 2017 – $1 billion[70]
Activision
Activision Blizzard
Pac-Man 1980 est. $14.098 billion (as of 2016) Namco
Bandai Namco Entertainment
Space Invaders 1978 $13.93 billion (as of 2016)[71] Taito
Square Enix
Wii 2006 est. $12.33 billion (as of 2016) Nintendo
Street Fighter 1987 est. $11.279 billion (as of 2018) Capcom
Dungeon Fighter Online 2005 est. $10.523 billion (as of 2018)
  • 2005–2017 – $10.3 billion[h][82]
  • March 2018 – $223 million[83]
Neople
Nexon
Warcraft 1994 est. $10.015 billion (as of 2017) Blizzard Entertainment
Activision Blizzard
Final Fantasy 1987 est. $9.704 billion (as of 2018)
  • Main series – $8.831 billion[j]
  • Spin-offs – $873 million[k]
Square Enix
CrossFire 2007 est. $9.3 billion (as of 2017)
  • 2007–2015 – $6.8 billion[51]
  • 2016 – $1.1 billion[137]
  • 2017 – $1.4 billion[81]
Smilegate
Grand Theft Auto 1997 est. $8.561 billion (as of 2018)
  • 1997–2006 – $2.048 billion[l]
  • 2008–2018 – $6.513 billion[m]
Rockstar Games
Take-Two Interactive
Lineage 1998 est. $7.733 billion (as of 2017) NCsoft
Donkey Kong 1981 est. $6.366 billion (as of 2016) Nintendo
Sonic the Hedgehog 1991 est. $6.228 billion (as of 2018) Sega
Puzzle & Dragons 2012 est. $6.103 billion (as of 2017)
  • Mobile game – $6.02 billion[t]
  • Nintendo 3DS games – $83 million[u]
GungHo Online Entertainment
FIFA 1993 $6 billion (as of 2013)[169] Electronic Arts
League of Legends 2009 est. $5.69 billion (as of 2017)
  • 2009–2016 – $3.59 billion[170]
  • 2017 – $2.1 billion[81]
Tencent Games
Westward Journey 2001 est. $5.55 billion (as of 2018)[v]
  • Mobile game – $2.006 billion[w]
NetEase
Dragon Quest 1986 est. $5.135 billion (as of 2017)
  • Japan retail – $5.135 billion[x]
Square Enix
Halo 2001 $5 billion (as of 2015)[177] (including all media) Microsoft
Arena of Valor 2015 est. $4.74 billion (as of 2018)
  • 2016 – $1.61 billion[y]
  • 2017 – $2.671 billion[z]
  • March–June 2018 – $459.2 million[aa]
Tencent Games
Monster Strike 2013 est. $4.724 billion (as of 2018) Mixi
Assassin's Creed 2007 est. $4.091 billion (as of 2016)
  • 2007–2016 – $4 billion[191]
  • 2017 – $91 million[192]
Ubisoft
Madden NFL 1988 $4 billion (as of 2013)[193] Electronic Arts
Need for Speed 1994 $4 billion (as of 2014)[194] Electronic Arts
Candy Crush Saga 2012 $3.681 billion (as of 2017) King
Dragon Ball video games 1986 est. $3.581 billion (as of 2018) Bandai
Bandai Namco Entertainment
Skylanders 2011 $3.5 billion (as of 2017)[226] (including all media) Activision Blizzard
Resident Evil 1996 est. $3.311 billion (as of 2018)
  • 1996–2011 – $2.474 billion[al]
  • 2012–2018 – $836.5 million[am]
Capcom
The Legend of Zelda 1986 est. $3.251 billion (as of 2018)
  • Zelda I & II (NES) – $501.5 million[an]
  • Japan (1990–2018) – $786.1 million[ao]
  • Overseas (1991–2018) – $1.963 billion[ap]
Nintendo
Star Wars video games 1982 $3 billion (as of 2015)[278] The Walt Disney Company
MapleStory 2003 est. $2.981 billion (as of 2017)
  • 2003–2011 – $1.8 billion[279]
  • 2013–2017 – $1.181 billion[aq]
Wizet
Nexon
Gran Turismo 1997 $2.5 billion (as of 2013)[282] Sony
The Sims 2000 $2.5 billion (as of 2010)[283]
  • 2000–2007 – $1.2 billion[284]
Electronic Arts
Super Smash Bros. 1999 est. $2.373 billion (as of 2016)
  • 1999–2016 – $2.373 billion[ar]
Nintendo
Minecraft 2011 est. $2.211 billion (as of 2018) Mojang
Monster Hunter 2004 est. $2.202 billion (as of 2016) Capcom
Digimon 1997 est. $2.01 billion (as of 2017) (including all media) Bandai Namco Holdings
Guitar Hero 2005 $2 billion (as of 2010)[321] Activision Blizzard
Lego video games 1995 $2 billion (as of 2014)[322] The Lego Group
Fate/stay night 2004 est. $1.923 billion (as of 2018) (including all media) Type-Moon
Sony Music Entertainment Japan
Mortal Kombat 1992 est. $1.878 billion (as of 2006) Warner Bros. Interactive Entertainment
Onimusha 2001 est. $1.798 billion (as of 2016) Capcom
Tetris 1984 est. $1.631 billion (as of 2011) The Tetris Company
Blue Planet Software
PlayerUnknown's Battlegrounds 2017 $1.5 billion (as of 2018)[371] Bluehole
The Elder Scrolls 1994 $1.39 billion (as of 2015)[372] Bethesda Softworks
One Piece video games 2000 est. $1.351 billion (as of 2018)
  • 2001–2012 – $459 million[bl]
  • 2012–2018 – $892 million[bm]
Bandai
Bandai Namco Entertainment
Gundam video games 1983 est. $1.124 billion (as of 2014)
  • Japan (2000–2007) – $691 million[bn]
  • Japan (2008–2012) – $370 million[bo]
  • Japan (2013–2014) – $63 million[bp]
Bandai
Bandai Namco
Fortnite 2017 $1.2 billion (as of 2018)[378] Epic Games
Tom Clancy's 1987 $1.2 billion (as of 2018)[379] Ubisoft
Spider-Man video games 1982 $1 billion (as of 2004)[380] Sony
Gears of War 2006 $1 billion (as of 2011)[381] Microsoft
Forza 2005 $1 billion (as of 2017)[382] Microsoft
Overwatch 2016 $1 billion (as of 2017)[383] Activision Blizzard

See also

Notes

  1. ^ Pokémon handheld/console software retail sales in Japan – 80,457,277 units – ¥365,597,227,216 ($4,369,416,197)
    • 1996–2012 releases – 67,885,098 units – ¥300,462,849,600 ($3,765,670,505)
      • 1996–2000 Game Boy releases – 25,410,000 units, average ¥3,679 price – ¥93,484,600,000[3]
      • 1998–2000 Nintendo 64 releases – 2,510,000 units, ¥6,800 price[4]¥17,068,000,000
      • 2002–2012 releases – 39,965,098 units, average ¥4,752 price – ¥189,910,249,600[5]
    • 2013–2014 releases – 7,360,796 units, ¥4,571 price – ¥33,646,198,516 ($317,582,407)
    • 2015–2016 releases – 3,969,330 units, average ¥4,957 price – ¥19,675,454,760[5] ($180,852,379)
    • Pokémon Ultra Sun & Ultra Moon (2017) – 1,163,003 units, ¥4,980 price[5]¥11,419,055,340 ($101,801,331)
    • Detective Pikachu (2018) – 79,050 units, ¥4,980 price[6]¥393,669,000 ($3,509,575)
  2. ^ Pokémon mobile games:
  3. ^ Super Mario series:
  4. ^ Mario Kart series:
    • Mario Kart Wii (Wii) – $1,403,782,321 ($1.4 billion worldwide up until October 2013,[35] ¥301,791,400 ($3,782,321) in Japan during 2014)[36]
    • Double Dash – 6.96 million units[37]$355.424 million
      • Japan – 847,000 units, ¥5,800 price[38]¥4,912.6 million ($62 million)
      • Overseas – 6.113 million units,[37][38] average $48 price[39]$293.424 million
    • Japan retail sales of other 1992–2001 releases – ¥48,455.6 million ($607.29 million)
    • Super Circuit retail sales in the United States – 2.1 million units – $63 million[42]
    • Mario Kart DS – 23.6 million units[27] – $925,664,614
      • Japan – 3,969,364 units, ¥4,800 price[43]¥19,052,947,200 ($238,788,660)
      • Overseas – 19,630,636 units,[27][43] $34.99 price[44]$686,875,954
    • Mario Kart 7 – 17.04 million units[27] – $739,715,691
      • Japan – 2,819,375 units grossed ¥13,562,152,200[45][46][47] ($169,973,082)
      • Overseas – 14,247,127 units, at $39.99 price,[48] grossed $569,742,609.
    • Mario Kart 8 – 17.64 million units,[27] at $59.99 price,[49][50] grossed $1,058.224 million.
  5. ^ Other Mario games:
  6. ^ Other Pac-Man game sales in the United States:
  7. ^ Other Street Fighter games:
  8. ^ $8.7 billion up until 2016.[80] $1.6 billion in 2017.[81]
  9. ^ $173 million in 2014.[84] $394.6 million in 2016.[85] $217 million in 2017.[81]
  10. ^ Final Fantasy main series:
  11. ^ Final Fantasy spin-off sales:
  12. ^ $2 billion up until March 2005.[138] $48 million between October 2005 and August 2006.[42]
  13. ^ $500 million in 2008.[139] $13 million during 2011–2012.[140] $6 billion during 2013–2018.[141]
  14. ^ Lineage and Lineage II grossed $5.7 billion up until 2015,[51] 452.601 billion ($400.38 million) in 2016,[142] and ₩220.214 billion ($195 million) in 2017.[143]
  15. ^ Lineage mobile games:
    • Lineage 2 Revolution$1.08 billion ($100 million in December 2016,[144] and $980 million in 2017)[81]
    • Lineage M – At least $458 million in 2017 (at least 50% majority of NCSoft's $915.4 million mobile revenue in 2017)[145]
  16. ^ Donkey Kong Country series:
    • Donkey Kong Country (SNES) – 9.3 million cartridges,[146] $809.47 million revenue
      • Japan – 3 million sales, ¥9,800 price,[40]¥29,400 million ($368.47 million) revenue.
      • Other regions – 6.3 million sales, $69.95 price,[147] $441 million revenue.
    • Donkey Kong Country 2 (SNES) – 5.15 million cartridges,[146] $545.47 million revenue
      • Japan – 2.2 million sales, ¥9,800 price,[40]¥21,560 million ($368.47 million) revenue.
      • Other regions – 2.95 million sales, $59.99 price,[148] $177 million revenue.
    • Donkey Kong Country 3 (SNES) – 3.51 million cartridges,[146] $255.4 million revenue
      • Japan – 1.77 million sales, ¥12,036 million revenue[40] ($151 million)
      • Other regions – 1.74 million sales, $59.99 price,[149] $104.4 million revenue.
    • Donkey Kong Country 1 & 2 (GBA) sales in the United States – $45 million[42]
    • Donkey Kong Country Returns retail sales in Japan – ¥7,403,573,080 ($87,582,564)[150]
  17. ^ Japan retail sales of other Donkey Kong games – ¥17,825,589,000 ($223,406,304)
  18. ^ Sonic the Hedgehog series:
  19. ^ Mario & Sonic series:
  20. ^ $6 billion up until 2017.[165] $20 million in June 2018.[166]
  21. ^ Puzzle & Dragons retail sales on Nintendo 3DS in Japan:
  22. ^ Series grossed $3.9 billion up until 2015.[51] Westward Journey Online II (PC) grossed $95 million during January–April 2016.[171] Fantasy Westward Journey (mobile) grossed $1.5 billion in 2017,[81] and $55 million in June 2018.[172]
  23. ^ Fantasy Westward Journey mobile game grossed $451 million in 2015,[173] $1.5 billion in 2017,[81] and $55 million in June 2018.[172]
  24. ^ Dragon Quest game retail sales in Japan:
    • 1986–2012 releases – ¥364,984,524,600 ($4,574,314,132)
    • 2013–2017 releases – $560,874,238
      • 2013–2014 releases – 2,237,956 units, average ¥5,452 price – ¥12,202,216,086[176] ($152,929,140)
      • 2015–2016 releases – 3,337,392 units, average ¥6,476 price – ¥21,611,864,960[176] ($198,651,428)
      • 2017 releases – 3,272,121 units, average ¥7,175 price – ¥23,476,470,970[176] ($209,293,670)
  25. ^ ¥10.4 billion[178] ($1.61 billion)
  26. ^ $1.76 billion in first quarter.[179] $911 million in second quarter.[180]
  27. ^ $171 million in March 2018.[181] $185.2 million in April 2018.[83] $103 million on China's iOS App Store in June 2018.[182]
  28. ^ ¥19.4 billion ($161 million) during July–September 2014.[183] ¥30 billion ($283 million) during October–December 2014.[184]
  29. ^ ¥40 billion ($333.8 million) during January–March 2015.[185] ¥135 billion ($1.224 billion) during April–December 2015.[186]
  30. ^ $1.3 billion in 2016.[187] $1.3 billion in 2017.[81]
  31. ^ Monster Strike mobile game:
    • 2014 – $444 million[ab]
    • 2015 – $1.558 billion[ac]
    • 2016–2017 – $2.6 billion[ad]
    • June 2018 – $86 million[188][189]
  32. ^ ¥3,889,894,500[190] ($36 million).
  33. ^ $1.5 billion in 2013.[195] $682 million in 2015.[173] $910 million in 2017.[81] US$49 million in June 2018.[196][197]
  34. ^ $518 million in 2015.[173] US$22 million in June 2018.[198][199]
  35. ^ Dragon Ball video game sales revenue for Bandai and Bandai Namco:
    • Known sales up until March 2012 – ¥99,552,580,040 ($1,247,682,417)
    • Bandai Namco's Dragon Ball video game revenue from April 2012 to March 2018 – ¥180.5 billion ($1,668.38 million)
      • April 2012 to March 2013 – ¥4.1 billion ($42.01 million)[203]
      • April 2013 to March 2014 – ¥5 billion ($47.19 million)[203]
      • April 2014 to March 2016 – ¥36.9 billion ($339.18 million)[203][204]
      • April 2016 to March 2018 – ¥134.5 billion ($1.2 billion)[204][205]
    • Dragon Ball Z: Dokkan Battle mobile game revenue during April–June 2018 – $56 million
      • April–May 2018 – $36 million on App Store ($14 million)[206] and Google Play ($22 million)[207]
      • June 2018 – $20 million on App Store ($9 million)[208][209] and Google Play ($11 million)[210][211]
    • Dragon Ball Legends mobile game revenue in June 2018 – $21 million on App Store ($11 million)[212][213] and Google Play ($10 million)[214][215]
  36. ^ Atari's Dragon Ball video game sales revenue in North America between 2002 and 2008:
  37. ^ Shōnen Jump video game retail sales in Japan:
  38. ^ Up until October 2011 – 46 million sales[227]
  39. ^ 2012–2018 sales:
    • Resident Evil: Revelations and Operation Raccoon City (2012) retail sales in Japan – ¥5,124,144,250[247] ($64,220,382)
    • Resident Evil 6 (2012) – 7.1 million units[238] grossed $462,054,838
      • Japan – 969,562 retail units grossed ¥7,402,956,868[248] ($89,951,338)
      • Other – 6,130,438 units grossed $372,103,500[249]
    • Resident Evil Anniversary Package (2013) retail sales in Japan – 8,487 units grossed ¥76,298,130[248] ($720,169)
    • Resident Evil 7 (2017) – 5.1 million units[238] grossed $309,455,975
      • Japan – 311,976 retail units grossed ¥2,492,688,240[250] ($22,222,415)
      • Other – 4,788,024 units grossed $287,233,560[251]
  40. ^ 10.89 million units[252] grossed $501,476,100[253][254]
  41. ^ Zelda sales in Japan:
  42. ^ Zelda sales in the United States:
  43. ^ $326 million in 2013.[280] $240 million in 2014.[281] $253 million in 2015.[173] $83 million in 2016.[171] $279 million in 2017.[81]
  44. ^ Super Smash Bros sales up until 2016:
    • Super Smash Bros. – 5.55 million units,[285] $358.2 million revenue.
      • Japan – 1.97 million units, ¥5,800 price,[4] ¥11,426 million ($143.2 million) revenue.
      • Overseas – 3.58 million units,[285][4] $59.95 price,[286] $215 million revenue.
    • Super Smash Bros. Melee – 7.09 million units,[287] $406,188,789 revenue.
      • Japan – 1,497,415 units, ¥6,800 price,[288] ¥10,182,422,000 ($127,615,265) revenue.
      • Overseas – 5,572,585 units, $49.99 price,[289] $278,573,524 revenue.
    • Super Smash Bros. Brawl – 13.27 million units,[27] $751,785,138 revenue.
      • Japan – 2,509,467 units, ¥6,800 price,[288] ¥17,064,375,600 ($213,866,093) revenue.
      • Overseas – 10,760,533 units, $49.99 price,[290] $537,919,045 revenue.
    • Super Smash Bros. for Nintendo 3DS – 9.24 million units,[27] $391,466,332 revenue.
      • Japan – 2,415,125 units, ¥5,200 price,[288] ¥12,558,650,000 ($118,539,581) revenue.
      • Overseas – 6,824,875 units, $39.99 price,[291] $272,926,751 revenue.
    • Super Smash Bros. for Wii U – 5.34 million units,[27] $465,052,445 revenue.
      • Japan – 818,544 units, ¥7,200 price,[288] ¥5,893,516,800 ($55,628,194) revenue.
      • Overseas – 4,521,456 units, $59.99 price,[292] $409,424,251 revenue.
  45. ^ 28 million sales, at $26.95 price, as of 2018.[293]
  46. ^ Minecraft sales on other platforms:
    • Known sales on consoles up until 2015 – 23 million units, at average $20 price, grossed approximately $460 million.
      • Sales on Xbox up until 2015 – $400 million (20 million units,[294] at $20 price).[295]
      • Sales on PlayStation up until 2014 – $60 million (3 million units,[296] at $19.99 price).[297]
    • Known Pocket Edition sales up until 2016 – 40 million units,[298] at $7 price,[299] grossed approximately $280 million.
    • Remaining 53 million sales (out of 144 million sales, as of 2018),[300] at average $13.5 price, grossed approximately $716 million.
  47. ^ Monster Hunter console game retail sales in Japan during 2004–2012 – 17,443,368 units, average ¥5,133 price – ¥89,539,373,091[301] ($1,122,187,907).
  48. ^ Monster Hunter console game retail sales for 2013–2017 releases in Japan:[301]
    • 2013–2014 – 5,936,078 units, average ¥5,746 price – ¥34,108,447,660 ($321,945,520)
    • 2015–2016 – 3,097,450 units, average ¥5,800 price – ¥17,965,210,000 ($165,132,191)
    • 2017 – 932,744 units, average ¥5,800 price – ¥5,409,915,200 ($48,229,609)
  49. ^ Monster Hunter: World – 8 million sales[302]
    • Japan – 3.2 million units,[303] ¥8,980 price[301]¥28,736 million ($256.18 million)
    • Overseas – 4.8 million units, $59.99 price[304]$288 million
  50. ^ Digimon console game retail sales in Japan – $90,467,983
    • 2000–2002 releases – 216,890 units, average ¥4,430 price – ¥960,751,800[305] ($12,041,005)
    • 2006–2012 releases – 797,387 units, average ¥5,081 price – ¥4,051,533,280[306] ($50,777,457)
    • 2013–2014 releases – 958,518 units, average ¥5,911 price – ¥952,385,880[306] ($8,989,455)
    • 2014–2016 releases – 258,702 units, average ¥6,637 price – ¥1,717,000,040[306] ($15,782,280)
    • 2017 releases – 51,456 units, average ¥6,273 price – ¥322,801,200[306] ($2,877,786)
  51. ^ Digital Monster virtual pet sales:
    • By 2005, Bandai sold more than 24 million units, at about ¥1,260 price,[307] grossing approximately ¥30,240 million ($379 million).
    • Bandai Namco's Digimon toy sales from April 2005 to March 2007 – ¥3.6 billion ($45.12 million)[308][309]
  52. ^ Digimon home entertainment media:
    • Digimon anime DVD and Blu-ray re-release sales in Japan – ¥1,182,507,200[313] ($15 million)
    • Toei Animation's Digimon anime earnings (overseas sales/licensing and domestic licensing) from April 2003 to December 2017 – ¥4.324 billion ($43 million)
      • April 2003 to March 2012 – ¥2.659 billion ($33.32 million)[314][315][316]
      • April 2012 to March 2013 – ¥399 million ($4.09 million)[317]
      • April 2013 to March 2014 – ¥73 million ($689,038)[318]
      • April 2016 to December 2017 – ¥536 million ($5 million)[319][320]
  53. ^ Digimon anime, manga and merchandise revenue:
  54. ^ Fate/Grand Order mobile game revenue:
    • August 2015 to December 2016 – $370 million ($175 million on App Store,[323] and $195 million on Google Play)[324]
    • 2017 – $982 million[81]
    • January 2018 – $17.81 million on Google Play[118]
    • February 2018 – ¥10 billion ($89.15 million)[325]
    • April–June 2018 – $193 million
      • Japan – $88 million on App Store[326] and $78 million on Google Play[327]
      • China – $18 million on App Store[328]
      • English – $4 million on App Store[329] and $5 million on Google Play[330]
  55. ^ Other games in Fate/stay night series – $86,319,559
  56. ^ Fate/stay night home entertainment media (Blu-ray, DVD, music, novels, manga)[350] sales in Japan – ¥16,765,268,126 ($165,702,697)
    • DVD & Blu-ray sales during 2006-2012 – ¥4,852.5 million[351] ($60.82 million)
    • DVD & Blu-ray sales in 2013 – ¥266.2 million[351] ($2.73 million)
    • DVD & Blu-ray sales in 2014 – ¥1,738.8 million[351] ($16.41 million)
    • Home entertainment media sales in 2015 – ¥4,018,662,349[350] ($33,200,006)
    • DVD & Blu-ray sales in 2016 – ¥145.7 million[351] ($1.34 million)
    • Home entertainment media sales in 2017 – ¥3,160,089,662[352] ($28,172,325)
    • Home entertainment media sales during January–June 2018 – ¥2,583,316,115[352] ($23,030,366)
  57. ^ Fate/stay night: Unlimited Blade Works grossed $3,205,829 worldwide, including ¥280 million ($3.2 million) in Japan[353] and $5,829 in Taiwan.[354] Fate/kaleid liner Prisma Illya: Oath Under Snow grossed ¥123,304,700 ($1.1 million) in Japan.[355] Fate/stay night: Heaven's Feel grossed $14,156,217 worldwide, including ¥1.5 billion ($13.7 million) in Japan[356] and $456,217 overseas.[357]
  58. ^ Fate/stay night anime revenue:
    • Home entertainment – $166 million[bd]
    • Box office – $19 million[be]
  59. ^ Mortal Kombat grossed at least $120 million.[359] Mortal Kombat II exceeded $400 million.[360] Mortal Kombat III sold 2.24 million cartridges,[216] at $60 price,[361] grossing approximately $134.4 million. Mortal Kombat: Deadly Alliance grossed $54 million.[39]
  60. ^ Onimusha retail sales on PlayStation 2:
    • Sales in Japan – 2,427,301 units, average ¥7,161 price – ¥17,381,661,170[362] ($217,842,601)
    • Onimusha: Warlords sales in the United States – 800,000 units – $28 million[39]
  61. ^ Tetris sales on Game Boy – 35 million units[364]
    • Japan – 4.24 million units grossed ¥11,024 million[3] ($138.13 million)
    • Other regions – 30.76 million units grossed $614,892,400[365]
  62. ^ Tetris mobile game – 132 million paid downloads, as of June 2011.[366]
    • 100 million downloads up until January 2010, at $5 price,[367] grossed approximately $500 million.
    • 32 million downloads between February 2010 and June 2011, at $0.99 price,[368] grossed approximately $32 million.
  63. ^ Tetris sales on NES – 8 million units[369]
    • Japan – 1.81 million units grossed ¥8,869 million[54] ($111.13 million)
    • Other regions – 6.19 million units grossed $235,158,100[370]
  64. ^ Between 2001 and March 2012 – ¥36,633,485,800 billion ($459,123,772)
    • Japan retail sales between 2001 and 2003 – ¥5,133,485,800[373]
    • Bandai Namco's One Piece video game revenue from April 2008 to March 2012 – ¥31.5 billion ($395 million)[374][375]
  65. ^ Bandai Namco's One Piece video game revenue between April 2012 and March 2018 – ¥97.2 billion ($892 million)
    • April 2012 to March 2014 – ¥47.7 billion ($450.23 million)[376]
    • April 2016 to March 2018 – ¥49.5 billion ($441.29 million)[204][205]
  66. ^ 8,160,226 retail sales, at an average ¥6,761 price, grossed approximately ¥55,170,844,400 ($691,450,613).[377]
  67. ^ 4,334,427 retail sales, at an average ¥6,806 price, grossed approximately ¥29,501,067,413 ($369,733,894).[377]
  68. ^ 863,121 retail sales, at an average ¥7,718 price, grossed approximately ¥6,661,686,520 ($62,878,855).[377]

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