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List of home video game consoles

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History of video games

This is a list of home video game consoles in chronological order, which includes the very first home video game consoles ever created, such as first generation Pong consoles, from the first ever cartridge console Odyssey, ranging from the major video game companies such as Magnavox, Atari, Nintendo, Sega, NEC, 3DO, SNK, Sony, Microsoft to secondary market consoles.

The list is divided into eras which are named based on the dominant console type of the era, though not all consoles of those eras are of the same type. Some eras are referred to based on how many bits a major console could process. The "128-bit era" (sixth generation) was the final era in which this practice was widespread.[citation needed]

This list does not include other types of video game consoles such as handheld game consoles, which are usually of lower computational power than home consoles due to their smaller size, microconsoles, which are usually low-cost Android-based devices that rely on downloading, or dedicated consoles which have games built in and do not use any form of physical media. Consoles have been redesigned from time to time to improve their market appeal. Redesigned models are not listed on their own.

List of release date in order

First generation (1972–1980)

Name Release date Manufacturer Units sold
Magnavox Odyssey September 1972 Magnavox United States
Ping-O-Tronic 1974 Zanussi Italy
VideoSport MK2 1974 Henry's United Kingdom >10,000[1]
Magnavox Odyssey series 1975 Magnavox United States
Atari PONG 1975 Atari United States
PC-50X Family 1975 General Instrument United States
Tele-Spiel 1975 Philips Netherlands
Video 2000 1975 Interton Germany
Coleco Telstar 1976 Coleco United States
APF TV Fun 1976 APF United States
TV Master 1976 Binatone United Kingdom
Bandai TV Jack 1977 Bandai Japan
Video Cassetti Rock 1977 Takatoku Toys Japan
Color TV-Game June 1, 1977 Nintendo Japan
Champion 2711 1978 Unisonic United States
Турнир 1978 ? Soviet Union
BSS 01 1980 VEB Kombinat Mikroelektronik Erfurt East Germany
  • Consoles of the early 1970s, such as the Pong consoles and the Magnavox Odyssey, were often inaccurately called "analog", but were actually discrete logic circuits.[2]

Second generation (1976–1992)

Name Release date Manufacturer Units sold
Fairchild Channel F November 1976 Fairchild United States
RCA Studio II January 1977 RCA United States
Bally Astrocade 1977 Midway United States
Atari 2600 September 11, 1977 Atari Inc. United States 30 million[3]
APF-MP1000 January 1, 1978 APF United States
VC 4000 1978 Interton Germany
Magnavox Odyssey² December 1978 Magnavox/Philips United States / Netherlands
Channel F II 1979 Fairchild United States
APF Imagination Machine 1979 APF United States
Bandai Super Vision 8000 1979 Bandai Japan
Intellivision 1980 Mattel United States 2 million[4]
PlayCable 1981 Mattel United States
VTech CreatiVision 1981 VTech Hong Kong
Epoch Cassette Vision July 30, 1981 Epoch Japan
Arcadia 2001/Leisure Vision 1982 Emerson Radio United States
ColecoVision August 1982 Coleco United States
Atari 5200 November 1982 Atari Inc. United States
Vectrex November 1982 GCE/Milton Bradley Company United States
Video Arcade System Cancelled (supposed to be released in 1983) Ultravision United States

Third generation (1983–2003)

Name Release date Manufacturer Units sold CPU "Bits"
Videopac G7400 1983 Philips Netherlands Intel 8048 @ 5.91MHz 8-bit
My Vision 1983 Nichibutsu Japan 8-bit
Sega SG-1000 July 15, 1983 Sega Japan 2 million Zilog Z80 @ 3.58 MHz 8-bit
NES/Family Computer (Famicom) July 15, 1983 Nintendo Japan 61.91 million Ricoh 2A03 processor (MOS Technology 6502 core) 8-bit
PV-1000 October 1983 Casio Japan Z80A clocked at 3.579 MHz 8-bit
Epoch Super Cassette Vision July 17, 1984 Epoch Japan NEC PD7801G 8-bit
Zemmix 1985 Daewoo Electronics South Korea Zilog Z80 8-bit
Bridge Companion 1985 BBC/Heber United Kingdom Zilog Z80 8-bit
Video Art 1985 LJN United States
Sega Master System October 20, 1985 Sega Japan, Tec Toy Brazil 13 million Zilog Z80 @ 4 MHz 8-bit
Videosmarts 1986 Connor Electronics United States (1986–1988), VTech Hong Kong (1989–1990)
Atari 7800 May 1986 Atari Corporation United States 3.77 million[5] Atari SALLY 6502 ("6502C") @ 1.19-1.79 MHz 8-bit
Atari XEGS 1987 Atari Corporation United States 2 million MOS Technology 6502C 8-bit
Video Challenger 1987 Tomy/Bandai Japan
Action Max 1987 Worlds of Wonder United States HD401010 8-bit
View-Master Interactive Vision 1988 View-Master Ideal Group, Inc. United States 8-bit
Terebikko 1988 Bandai Japan
VTech Socrates 1988 VTech Hong Kong 8-bit
Amstrad GX4000 September 1990 Amstrad United Kingdom 15,000 Zilog Z80 @ 4 MHz 8-bit
Commodore 64 Games System December 1990 Commodore Canada MOS Technology 8500 @ 0.985 MHz 8-bit
RDI Halcyon Cancelled (supposed to be released in 1985) RDI Video Systems United States Zilog Z80

Fourth generation (1987–2004)

Name Release date Manufacturer Units sold CPU "Bits"
PC Engine/TurboGrafx-16 October 30, 1987 NEC Japan 10,000,000 Hudson Soft HuC6280 16-bit (8-bit CPU, 16-bit graphics)
Sega Genesis/Mega Drive October 29, 1988 Sega Japan 30,750,000 Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz 16-bit (16/32 bit processor, 16 bit graphics)
PC Engine2/SuperGrafx December 8, 1989 NEC Japan Hudson Soft HuC6280 16-bit (8-bit CPU, 16-bit graphics)
Neo-Geo April 26, 1990 SNK Japan 750,000 Motorola 68000 @ 12 MHz, Zilog Z80A @ 4 MHz 24-bit (16/32 bit processor, 24 bit graphics)
Super NES/Super Famicom November 21, 1990 Nintendo Japan 49,100,000 Ricoh 5A22 @ 3.58 MHz 16-bit
Commodore CDTV March 1991 Commodore Canada Motorola 68000 @ 7 MHz 16-bit
Turbo Duo/PC Engine Duo September 21, 1991 NEC Japan 500,000 Hudson Soft HuC6280 16-bit (8-bit processor, 16-bit graphics)
CD-i December 3, 1991 Philips Netherlands 1,500,000 Philips SCC68070 @ 15.5 MHz 16-bit (could be upgraded to 32-bit)
Sega CD/Mega CD December 12, 1991 Sega Japan 2,240,000 Motorola 68000 @ 12.5 MHz 16-bit (16/32 bit processor, 16 bit graphics)
Memorex VIS June 1992 Memorex/Tandy Corp United States 15,000 Intel 80286 @ 12 MHz 16-bit
Sega Pico June 26, 1993 Sega/Majesco Entertainment Japan Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz 16-bit
Pioneer LaserActive August 20, 1993 Pioneer Corporation Japan 16-bit
Sega 32X November 21, 1994 Sega Japan 665,000 2 × SH-2 32-bit RISC @ 23 MHz 32-bit
Satellaview April 23, 1995 Nintendo Japan 16-bit
Super A'Can October 25, 1995 Funtech Taiwan Motorola 68000 @ 10.738635 MHz 16-bit
Konix Multisystem Cancelled Konix United Kingdom N/A 16-bit
Atari Panther Cancelled (supposed to be released in 1991) Atari Corporation United States N/A Motorola 68000 32-bit
WOWOW Cancelled (supposed to be released in 1992) Taito Japan
SNES-CD Cancelled Nintendo Japan N/A 16-bit

Fifth generation (1993–2005)

Name Release date Manufacturer Units sold CPU "Bits"
FM Towns Marty February 20, 1993 Fujitsu Japan AMD 386SX at 16 MHz 32-bit
Amiga CD32 September 17, 1993 Commodore Canada >100,000 Motorola 68EC020@ 14.18 MHz (PAL) 14.32 MHz (NTSC) 32-bit
3DO Interactive Multiplayer October 4, 1993 Panasonic/Sanyo Japan/GoldStar South Korea 2 million RISC CPU ARM60 based on ARM architecture @ 12.5 MHz 32-bit
Atari Jaguar November 23, 1993 Atari Corporation United States <250,000[6][7] Motorola 68000 @ 13.295 MHz, Custom 32-bit graphics RISC "Tom" @ 26.59 MHz, Custom 32-bit sound RISC "Jerry" @ 26.59 MHz 64-bit (32-bit graphics, 32-bit sound)
CPS Changer 1994 Capcom Japan Motorola 68000 @ 10 MHz 16-bit
Neo-Geo CD September 9, 1994 SNK Japan Motorola 68000 @ 12 MHz, Zilog Z80 @ 4 MHz 16-bit
Playdia September 23, 1994 Bandai Japan Toshiba TMP87C800F 8-bit
Sega Saturn November 22, 1994 Sega Japan 9.26 million 2× Hitachi SH-2 @ 28.6 MHz 32-bit
PlayStation December 3, 1994 Sony Japan 102.49 million R3000 @ 33.8688 MHz 32-bit
PC-FX December 23, 1994 NEC Japan >400,000 NEC V810 32-bit
Apple Bandai Pippin March 28, 1995 Bandai Japan/Apple Inc. United States 42,000 PowerPC 603 RISC (66 MHz) 32-bit
Atari Jaguar CD September 21, 1995 Atari Corporation United States N/A 64-bit (uses Jaguar processors)
Casio Loopy October 19, 1995 Casio Japan RISC SH-1 (SH7021) 32-bit
Nintendo 64 June 23, 1996 Nintendo Japan 32.93 million NEC VR4300 @ 93.75 MHz 64-bit
Nintendo 64DD December 1, 1999 Nintendo Japan N/A 64-bit (uses N64 processor)

Sixth generation (1998–2013)

Name Release date Manufacturer Units sold CPU "Bits"
Dreamcast November 27, 1998 Sega Japan 9.13 million Hitachi SH-4 32-bit RISC @ 200 MHz 128-bit (32-bit processor, 128-bit graphics)
Nuon 2000 VM Labs United States >25 thousand Nuon MPE hybrid stack processor 128-bit (SIMD)
PlayStation 2 March 4, 2000 Sony Japan 155 million Emotion Engine @ 294.912 MHz (launch), 299 MHz (newer models) 128-bit (SIMD)
GameCube November 14, 2001 Nintendo Japan 21.74 million IBM PowerPC Gekko @ 486 MHz 128-bit (SIMD)
Xbox November 15, 2001 Microsoft United States 24 million Custom 733 MHz Intel Pentium III "Coppermine-based" processor 128-bit (SIMD)
iQue Player November 17, 2003 Nintendo Japan >0.1 million R-4300 CPU @ 93.75 MHz 64-bit
Xavix PORT 2004 SSD COMPANY LIMITED Japan 8-bit,16-bit and 32-bit (depending on game cartridge)
VTech V.Smile August 4, 2004 VTech Hong Kong 128-bit
Advanced Pico Beena 2005 Sega Japan 350,000 ARM7TDMI clocked at 81MHz
L600 Cancelled Indrema N/A x86 @ 600 MHz 32-bit
Panasonic M2 Cancelled Panasonic Japan N/A Dual PowerPC 602 Processors @ 66 MHz 64-bit (dual 32-bit)

Seventh generation (2005–2017)

Name Release date Manufacturer Units sold CPU
Game Wave October 2005 ZAPiT Canada 70 thousand (as of 2008)[8]
Xbox 360 November 22, 2005 Microsoft United States 83.7 million (as of March 31, 2014)[9][10][11][12] 3.2 GHz PowerPC Tri-Core Xenon
HyperScan October 23, 2006 Mattel United States
PlayStation 3 November 11, 2006 Sony Japan 80 million[13] 3.2 GHz Cell Broadband Engine with 1 PPE & 7 SPEs
Wii November 19, 2006 Nintendo Japan 101.63 million (as of December 31, 2016)[14] IBM PowerPC "Broadway"
Phantom Cancelled Phantom United States N/A

Eighth generation (2012–present)

Name Release date Manufacturer Units sold CPU
Wii U November 18, 2012 Nintendo Japan 13.56 million (as of December 31, 2016)[15] 1.24 GHz Tri-Core IBM PowerPC "Espresso"
PlayStation 4 November 15, 2013 Sony Japan 70.6 million (as of December 7, 2017)[16] Semi-custom 8-core AMD x86-64 Jaguar 1.6 GHz CPU (integrated into APU)
Xbox One November 22, 2013 Microsoft United States >10 million (as of December 31, 2013)[a] Custom 1.75 GHz AMD 8-core APU (2 quad-core Jaguar modules)
Nintendo Switch March 3, 2017 Nintendo Japan 19.67 million (as of June 30, 2018) Octa-core (4×ARM Cortex-A57 & 4×ARM Cortex-A53) @ 1.020 GHz
  • The Nintendo Switch was released during this period, but has been referred to as a hybrid video game console, combining features of home and handheld systems.

See also

References

  1. ^ "Pong-Story : Henry's VideoSport MK2". www.pong-story.com. Retrieved 2018-10-20.
  2. ^ Bub, Andrew (June 7, 2005). "The Original GamerDad: Ralph Baer". gamerdad.com. Archived from the original on December 7, 2008. Retrieved February 23, 2010.
  3. ^ "AtGames to Launch Atari Flashback 4 to Celebrate Atari's 40th Anniversary!" (Press release). PR Newswire. November 12, 2012. Archived from the original on November 27, 2012. Retrieved October 21, 2018.
  4. ^ "Intellivision: Intelligent Television". GameSpy. Archived from the original on October 23, 2013. Retrieved October 21, 2018.
  5. ^ Matthews, Matt (May 26, 2009). "Atari 7800 Sales Figures (1986 - 1990)". Gamasutra.
  6. ^ Blake Snow (May 4, 2007). "The 10 Worst-Selling Consoles of All Time". GamePro.com. Archived from the original on September 5, 2008. Retrieved October 20, 2018.
  7. ^ ATARI CORP Annual Report (Regulation S-K, item 405) (10-K405) ITEM 7. MANAGEMENT'S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS
  8. ^ "VP Final - MP4". December 20, 2008. Retrieved August 14, 2012.
  9. ^ "Earnings Release FY13 Q4". Microsoft. Retrieved May 7, 2014.
  10. ^ "Earnings Release FY14 Q1". Microsoft. Retrieved May 7, 2014.
  11. ^ "Earnings Release FY14 Q2". Microsoft. Retrieved May 7, 2014.
  12. ^ "Earnings Release FY14 Q3". Microsoft. Retrieved May 7, 2014.
  13. ^ "PlayStation 3 Sales Reach 80 Million Units Worldwide". Sony Computer Entertainment. Retrieved November 6, 2013.
  14. ^ "IR Information: Sales Data - Hardware and Software Sales Units". Nintendo Co., Ltd. December 31, 2016. Retrieved January 31, 2017.
  15. ^ "IR Information: Sales Data - Hardware and Software Sales Units". Nintendo Co., Ltd. Retrieved February 10, 2017.
  16. ^ "PS4 sales top 70 million units worldwide". Polygon. Retrieved December 19, 2017.
  17. ^ "Earnings Release FY14 Q3". Microsoft. April 24, 2014. Retrieved April 24, 2014. Microsoft sold in 2.0 million Xbox console units, including 1.2 million Xbox One consoles.
  18. ^ "Earnings Release FY14 Q4". Microsoft. July 22, 2014. Retrieved August 13, 2014. We sold in 1.1 million consoles in the fourth quarter, as we drew down channel inventory, compared to 1.0 million consoles during the prior year.
  19. ^ Futter, Mike (October 22, 2015). "[Update] Microsoft Will Focus Primarily On Xbox Live Usership, Not Console Shipments". Game Informer. Retrieved October 22, 2015.
  20. ^ "Microsoft Annual Meeting of Shareholders". Microsoft. December 3, 2014. Retrieved January 31, 2015. Finally, our gaming business is thriving with the Xbox One hitting 10 million units sold. I am thrilled to welcome Mojang and Minecraft community to Microsoft.
  21. ^ Souppouris, Aaron (December 7, 2016). "Sony has sold 50 million PlayStation 4s". Engadget. Retrieved December 9, 2016.
  1. ^ Starting with Microsoft's fiscal quarter ending June 2014 (Q4), the company stopped divulging individual platform sales in their fiscal reports.[17][18] Microsoft stated it will shift focus to the amount of active users on Xbox Live starting in late 2015.[19] Microsoft CEO Satya Nadella unveiled at a December 3, 2014 shareholder presentation that 10 million units were sold.[20] Third-party estimates suggest sales reached approximately 25-30 million worldwide by late 2016.[21]
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