This is a good article. Follow the link for more information.

Heavy Rain

From Wikipedia, the free encyclopedia
Heavy Rain
Heavy Rain Cover Art.jpg
Developer(s) Quantic Dream
Publisher(s) Sony Computer Entertainment
Director(s) David Cage
Producer(s) Charles Coutier
Writer(s) David Cage
Composer(s) Normand Corbeil
Platform(s)
Release PlayStation 3
  • NA: 23 February 2010
  • EU: 24 February 2010
  • AU: 25 February 2010
  • UK: 26 February 2010
PlayStation 4
  • NA: 1 March 2016
  • EU: 2 March 2016
  • AU: 2 March 2016
  • UK: 4 March 2016
Genre(s) Action-adventure
Mode(s) Single-player

Heavy Rain is an action-adventure game developed by Quantic Dream and published by Sony Computer Entertainment as a PlayStation 3-exclusive and was released in February 2010. The game features four protagonists involved with the mystery of the Origami Killer, a serial murderer who uses extended periods of rainfall to drown his victims. The player interacts with the game by performing actions highlighted on screen related to motions on the controller, and in some cases, performing a series of quick time events. The player's decisions and actions during the game affect the narrative; the main characters can be killed, and certain actions may lead to different scenes and endings.

Game developer David Cage wrote a script of 2,000 pages, acted as director for the four years of development, travelled to Philadelphia to research the setting, and intended to improve upon what was flawed in his previous game Fahrenheit. Composer Normand Corbeil wrote the score, which was recorded at Abbey Road Studios. Heavy Rain was a critical and commercial success, winning three BAFTA awards and selling over five million copies. Receiving praise for its emotional impact, visuals, writing, controls, voice acting, and music, critics faulted the controls, voice acting, and plot inconsistencies. A PlayStation 4 version was released as a standalone title and in the Quantic Dream Collection with Beyond: Two Souls in March 2016.

Gameplay

Button-prompts are used to interact with the environment.

Heavy Rain is an action-adventure game[1] in which the player controls four different characters from a third-person perspective.[2][3][4] Each playable character may die depending on the player's actions, which create a branching storyline;[5] in these cases, the player is faced with quick time events.[6] The game is divided into multiple scenes, each centring on one of the characters.[7] Holding down R2 moves the character forward and the left analogue stick controls the direction. Interaction with the environment is done by pressing on-screen, context-sensitive prompts, using the right analogue stick, and performing Sixaxis control movements with the DualShock 3 or 4.[8] Also featured are difficulty levels that the player can change at any point during the game.[7] A chapter-select screen offers the function of playing scenes over again.[9] With PlayStation Move, the player wields either the motion and navigation controllers, or the DualShock and motion controllers.[10]

Plot

The day after celebrating his son Jason's tenth birthday, Ethan Mars (Pascal Langdale)[11] and his family go shopping at a local mall. While buying some balloons from a clown, Ethan notices that Jason has wandered off and frantically searches for him. Eventually, he finds him outside in the middle of the street, right in the path of an oncoming car. Just as Ethan reunites with Jason, he is struck and killed, while Ethan goes into a coma. After waking up from a six-month coma, Ethan, blaming himself for Jason's death, divorces his wife and moves into a small suburban house. He develops severe mental trauma and starts experiencing blackouts at an alarming rate. Two years later, while at the park with Shaun, Ethan suddenly blacks out. When he wakes up, Shaun has vanished. To his horror, he soon discovers that Shaun was kidnapped by the "Origami Killer", a serial murderer whose modus operandi consists of abducting young boys during the fall season, drowning them in rainwater, and leaving an orchid on their chests and an origami figure nearby as calling cards. FBI profiler Norman Jayden (Leon Ockenden),[11] brought in to assist with the hunt for the killer, investigates the death of another Origami victim and concludes that he died the same day as a violent rainstorm, which flooded the cell where he was kept. Based on weather patterns, he estimates that Shaun has only three days to live.[7]

Besieged by reporters, Ethan checks into a motel. He receives a letter from the killer, which leads to a shoebox containing a mobile phone, a handgun, and five origami figures. The killer calls him and explains that each of the figures contains instructions on how to complete a trial, which will allow him to determine how much Ethan loves his son. If he chooses to complete them, then he will receive a piece of the address where Shaun is held. The trials force Ethan to make increasingly difficult moral decisions, including driving against traffic at high speeds on the highway, crawling through a maze composed of broken glass and active electrical pylons, cutting off one of his fingers, breaking into the apartment of a drug dealer and murdering him, and drinking a glass of poison on camera.[7] While undergoing the trials, he meets Madison Paige (Jacqui Ainsley and Judi Beecher),[11] a journalist who occasionally checks into the motel to deal with her chronic insomnia. She sympathises with Ethan's plight, and decides to conduct her own investigation into the Origami Killer. Jayden and his partner, Lieutenant Carter Blake, investigate several suspects, including a butcher and a religious fanatic, but nothing pans out until Grace Mars arrives at the station, fearing that her former husband is involved in Shaun's disappearance. After Ethan's psychiatrist reveals that his patient has a history of blackouts, Blake and his superiors put out a warrant for his arrest. Unconvinced, Jayden continues to investigate other leads.[7]

During these events, private investigator Scott Shelby (Sam Douglas)[11] meets with the families of the Origami Killer's victims, collecting the letters and other items they received when their loved ones were abducted. One of them, a prostitute named Lauren Winter, persuades Scott to let her accompany him. Their investigation leads them to an attention-seeking playboy who claims to be the killer, but when they try to question him, they are knocked out and wake up in a car sinking to the bottom of a river. After getting Lauren to safety, Scott tracks down the kid's father and forces him to confess that he was responsible for an accident that occurred years before in which a little boy was killed.[7]

Endings

Throughout the game, the player experiences two separate flashbacks that reveal the true nature of the Origami Killer. The first takes place 34 years earlier, with two twin brothers playing in a construction site. One of the two, John Sheppard, falls into a broken pipe and gets his leg trapped, just as a rainstorm causes the pipe to begin filling with water. The second occurs shortly after, with John's brother running home to warn their father, only to find him too drunk to help. Scared and confused, the boy could only watch helplessly as his brother drowned. Thus, the Origami Killer was born: a killer who searches for a father willing to sacrifice himself. He kills his victims the same way his brother died. The boy is revealed to be Scott, who was adopted soon after his brother's death. His actions as an investigator are not meant to get justice for his victims; rather, he needed to collect the evidence of his crimes, which he burns in his office wastebasket.[7]

The final chapter of the game, titled The Old Warehouse, serves as the climax. Each of the three main characters (Ethan, Madison, and Norman) have the opportunity to find the warehouse where Shaun is, rescue him, and stop the Origami Killer, depending on their actions and choices throughout the game. Ethan can arrive through his trials, Madison must survive and find the address in the killer’s apartment (and then survive a fire started by the killer), while Norman must survive and find the killer using ARI clues.[7]

In all, there are twenty-three possible epilogues.[12] If Ethan goes alone, he will save Shaun, and either spare or kill Shelby. Regardless of what he does, he will be shot dead by the police when he tries to escape. If all three make it, Ethan and Madison will have to save Shaun while Norman deals with Shelby. If Ethan fails to arrive, Madison will fight Shelby while Norman saves Shaun and if Norman does not arrive, Madison will perform the rescue and the fight herself. Once the chapter is complete, a series of clips and news reports will play, and then the player will learn what happened to each character. Each ending is determined by what occurred in the final chapter. The positive ending shows Ethan and his son starting a new life with Madison, Norman retiring from the FBI to focus on treating his addiction, and Lauren spitting on Scott's grave after cursing his memory. The negative shows Madison and Shaun dead, Norman overdosing on Triptocaine over the guilt of not saving Shaun, and Ethan being successfully framed as the Origami Killer by Blake while Scott escapes in the chaos. Giving in to his pain, Ethan commits suicide in his cell.[7]

Development

Prior to Sony's involvement, the game was pitched to Microsoft, which rejected it for its themes of child abduction.[13] At E3 2006, developer Quantic Dream revealed Heavy Rain: The Casting, a technology demonstration running on the PlayStation 3.[14] It was created in less than three months, including the game engine, script, casting, motion capture, and R&D. The demonstration, though not intended for the public eye, made its appearance at Sony's behest.[15] Impressed with the actress involved, writer and director David Cage gave Aurélie Bancilhon the part of Lauren Winter.[11][16]

Taking over four years to make,[17] it had a development, marketing, and distribution budget of 40 million,[18] and a 2,000-page long script.[19] Heavy Rain required 170 days of shooting, more than seventy actors and stuntmen, and sixty additional days to animate the faces of fifty actors. It had also sixty sets and 30,000 animations. Guillaume de Fondaumière (CFO of Quantic Dream) claimed it was the most ambitious motion capture project for a game yet.[20][21] The beginning of the game was inspired by an incident where Cage briefly lost his son in a mall, which made him reflect on "what it means to love your son"; this led to the tagline "How far are you prepared to go to save someone you love?"[5][22] Cage structured the game like a film, and wanted to solve the frustration he had with the "game over" message by allowing the story to continue after the death of a playable character.[23] Each character was made to look like their actor counterpart;[24] Madison Paige was modelled after Jacqui Ainsley, who also offered body motion capture and her likeness, while Judi Beecher provided the voice and facial motion capture.[11] To keep the game from being boring, scenes were intentionally short.[5] The user interface was done with Omegame Menus Master.[25] The quick-time event system was based on that of Shenmue.[26] The first design for Heavy Rain was a makeshift motion controller; however, it was not thought feasible at the time.[17] Different difficulty levels were implemented to appeal to a broader sample of players.[21]

Cage's intention with Heavy Rain was to continue the interactive storytelling and rectify the flaws of Fahrenheit. Though the game is set in a nameless city, he conducted field research in Philadelphia and hired a location scout who worked on the film of the same name, asking to be escorted to poor areas where he could speak to locals, take pictures, and film. Cage was struck by the despondency he found there and incorporated the presence of large factories near houses into the game.[27][28] His inspiration included art of many kinds, but came mostly from real life.[29] Cage researched serial killers by reading books, deciding which modus operandi and background the Origami Killer would have.[12]

Normand Corbeil, who previously worked with Cage on Fahrenheit, was chosen as the composer for Heavy Rain. He was given two months from 5 June 2009 to do everything. Corbeil was instructed by the director on the importance of representing the characters' points of view, leading him to employ the piano for Ethan Mars, a chamber orchestra for Madison Paige, a symphony orchestra for Norman Jayden, and brass and flutes for Scott Shelby. Recording at Abbey Road Studios, the composer delivered nearly 300 cues, which were all in the final product; he played the piano himself.[30]

Release

Heavy Rain became a PlayStation 3-exclusive,[31] following its development for Xbox 360 and PC in 2006.[32] Having first been scheduled for a late 2008 release,[32] it was delayed to 23 February 2010 in North America,[33] 24 February in Europe,[34] 25 February in Australia[35] and New Zealand,[36] and 26 February in the United Kingdom and Ireland.[34] Leading up to the release was an Internet-based viral marketing campaign that involved people in finding four pieces of evidence concerning a serial killer, and in the end being rewarded the game demo (before it released on 11 February).[37][38][39] Heavy Rain Edition Modifiée. a modified version released in France in 2011, was aimed toward a younger audience.[40] Quantic Dream later announced that a remaster of Heavy Rain would be released for PlayStation 4 on 1 March 2016 in North America via PlayStation Network, followed by physical versions on 2 March in Europe, Australia and New Zealand, and on 4 March in the United Kingdom.[41][42] That same month, it was released with Beyond: Two Souls for the Quantic Dream Collection.[43]

The Heavy Rain Chronicles, initially planned as downloadable content with multiple scenes, only produced one featuring Madison Paige (voiced by a different actress than in the game) called The Taxidermist, first showcased at E3 2008.[28][44] The rest were cancelled due to the PlayStation Move edition,[45] which was released in October 2010, and included The Taxidermist, three dynamic themes, the soundtrack, and nine making-of videos.[46] The slipcased collector's edition has the same content as the Move edition, excluding two themes, the making-of videos, and Move support.[44]

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 89.23%[48]
Metacritic 87/100[47]
Review scores
Publication Score
1UP.com A-[8]
Edge 7/10[6]
Eurogamer 9/10[49]
Game Informer 9.5/10[50]
GameSpot 8.5/10[9]
GameSpy 4.5/5 stars[51]
IGN 9/10[52]

Heavy Rain was included in the book 1001 Video Games You Must Play Before You Die.[53] Out of a focus group of seventy, it was determined that none had assessed who the killer was before the game revealed it.[12] David Ellis of 1UP.com praised the quality and detail of the sets as "spectacular", noting that the world felt "lived-in and genuine"; the characters were said to have a similar "gritty realness". Ellis' view was that the game relayed an emotional subtlety that "very few games have ever succeeded at", and that knowing the characters bore potentially fatal outcomes added "a stressful layer" to an otherwise tense experience.[8] Edge staff complimented Heavy Rain on its unmatched "compulsive pull", writing that the "gruesome curiosity" of the challenges was reminiscent to that of the Saw franchise. The realism, "aptly conjured" with quality lighting, and "filmic cliché", only considered effective for its sparse use, were observed as treading a "fine line".[6] Eurogamer's Tom Bramwell saw the writing as full of "compassion and bravery" and commented that it was a game "where pulling the trigger makes you really feel something".[49][54] Joe Juba at Game Informer commended the "astounding detail" and computer facial animation of the characters. Juba enjoyed the "moody musical score" as well as the voice actors, some of whom he called "exceptional". Declaring the game a "masterpiece", he also praised the storytelling and character development for demonstrating the "untapped potential" of interactive entertainment. The controls were lauded for contributing to the more poignant scenes.[50] Lark Anderson, writing for GameSpot, termed Heavy Rain an "absorbing experience" that showed, in meticulous fashion, the characters' tension, urgency, surprise, and tragedy. Like Juba, he liked how the controls lent themselves to developing the emotional states of the characters. The story, Anderson felt, was its greatest strength, complemented by "outstanding" visual design and "hyperrealistic" character models. The orchestral score and "mostly great voice acting" were also subject to approval.[9] Anthony Gallegos from GameSpy stated that Heavy Rain had produced "the most intense emotional experience I've had with a controller in my hand". Gallegos said the quick time events were of intuitive value and gave credit to Quantic Dream for making "incredible-looking character models".[51] Chris Roper of IGN found the control mechanics praiseworthy, citing the choice and influence of the button prompts as a "key element" to how it distinguished itself from other games. He admired the main characters for being well developed, interesting, and integral to the story. The script was dubbed "easily amongst the best" among games.[52][55][56]

Conversely, Ellis thought the "cumbersome" control scheme was the least appealing aspect of the game,[8] a complaint repeated by Edge staff, who also found the scene structure to be confusing.[6] Bramwell mentioned that the writing occasionally lacked "poetry or restraint", noticing a trend of clichés in the dialogue as well as broken English from the voice actors.[49][54] In agreement with Edge staff and Bramwell, Juba indicated plot holes within the story and poorly articulated voice acting.[50] Anderson concurred, accusing the narrative inconsistencies of reducing the immersion. The control system was perceived as "clumsy and imprecise".[9] Despite the realistic character models, Gallegos acknowledged a sense of unease evoked by the uncanny valley.[51] Roper disparaged the graphics of clothes, hands, and objects for not being as detailed as hoped, and followed in the view that non-American accents from American characters sounded "weird".[52][55][56]

Sales and accolades

Heavy Rain debuted in Japan in sixth place (out of ten), selling 27,000 units,[57] and topped the UK charts the same week.[58] According to The NPD Group, it was the tenth best-selling retail game of February, with over 219 thousand units sold.[59] Two months later, it had passed one million sales, outperforming Cage's pre-release estimate of 200,000 to 300,000.[60] Heavy Rain outsold all Xbox 360 games in Europe during the first fifteen weeks of 2010, ranking it number ten in console software sales in that region.[61] By August 2013, the game had sold three million copies,[62] which rose to 4.5 in 2017 and 5.3 in 2018 in collective sales across both platforms.[63][64] Sony made a profit of over €100 million from the game.[65]

Heavy Rain won three awards at the 7th British Academy Video Games Awards for Technical Innovation, Original Music, and Story,[66] and at the 2011 Interactive Achievement Awards for Outstanding Achievement in Visual Engineering, Outstanding Innovation in Gaming, and Outstanding Achievement in Original Music Composition.[67] GameSpy declared it Adventure Game of the Year[68] and PlayStation 3 Game of the Year,[69] while IGN also placed it in the latter category.[70]

Film adaptation

On 15 May 2006, New Line Cinema optioned the rights to make Heavy Rain into a film, just after the reveal of Heavy Rain: The Casting.[71] These were later auctioned off to Unique Features, a production company formed by two former New Line executives, Bob Shaye and Michael Lynne. Shaye and Lynne purchased the film rights with their own funds despite having a "first look deal" in place at Warner Bros., which had bought New Line prior to their departure.[72] David Milch, writer for NYPD Blue and Deadwood, was slated to adapt it under the title, Rain.[19]

References

  1. ^ "Heavy Rain®". PlayStation. Archived from the original on 22 January 2018. 
  2. ^ Dunham, Jeremy (7 June 2006). "Heavy Rain Interview". IGN. Archived from the original on 22 January 2018. 
  3. ^ Wilson, Mark (11 March 2008). "New Heavy Rain Details Spilled, Lapped Up". Kotaku. Archived from the original on 27 January 2013. 
  4. ^ Buffa, Chris (19 November 2008). "Quantic Dream's Heavy Rain: A PS3 Exclusive". Bloomberg L.P. Archived from the original on 22 January 2018. 
  5. ^ a b c Kelly, Kevin (27 May 2009). "Interview: David Cage of Quantic Dream and Heavy Rain". Engadget. Archived from the original on 7 February 2018. 
  6. ^ a b c d Staff (17 February 2010). "Heavy Rain review". Edge. Archived from the original on 30 October 2013. 
  7. ^ a b c d e f g h i Quantic Dream (23 February 2010). Heavy Rain. PlayStation 3. Sony Computer Entertainment. 
  8. ^ a b c d Ellis, David (10 February 2010). "Heavy Rain Review for the PS3". 1UP.com. Archived from the original on 23 September 2010. 
  9. ^ a b c d Anderson, Lark (19 February 2010). "Heavy Rain Review". GameSpot. Archived from the original on 4 February 2018. 
  10. ^ Chester, Nick (26 July 2010). "Is Heavy Rain better with Move support?". Destructoid. Archived from the original on 7 February 2018. 
  11. ^ a b c d e f "Heavy Rain Week: The Talent Revealed". Play. 25 February 2010. Archived from the original on 22 January 2018. 
  12. ^ a b c Welsh, Oli (17 February 2010). "Heavy Rain's David Cage • Page 3". Eurogamer. Archived from the original on 7 February 2018. 
  13. ^ Gera, Emily (3 September 2013). "Heavy Rain originally turned down by Microsoft due to child kidnapping themes". Polygon. Archived from the original on 4 September 2013. 
  14. ^ McGarvey, Sterling (10 May 2006). "Heavy Rain: The Casting". GameSpy. Archived from the original on 24 January 2013. 
  15. ^ Dunham, Jeremy (7 June 2006). "Heavy Rain Interview". IGN. Archived from the original on 22 January 2018. 
  16. ^ Dunham, Jeremy (7 June 2006). "Heavy Rain Interview". IGN. Archived from the original on 22 January 2018. 
  17. ^ a b Welsh, Oli (17 February 2010). "Heavy Rain's David Cage • Page 2". Eurogamer. Archived from the original on 7 February 2018. 
  18. ^ Wilkinson, Dan (29 March 2016). "Quantic Dream director David Cage and 'Life is Strange' director Raoul Barbet look back on the PlayStation 3 hit". Vice. Archived from the original on 7 February 2018. 
  19. ^ a b McNary, Dave (26 January 2011). "David Milch adapting 'Heavy Rain' game". Variety. Archived from the original on 5 February 2013. 
  20. ^ "GDC Vault – A Challenging Production: Heavy Rain". GDC. Archived from the original on 9 February 2018. 
  21. ^ a b Staff (30 August 2009). "An Audience With: David Cage". Edge. Archived from the original on 8 September 2009. 
  22. ^ Ohannessian, Kevin (23 February 2010). "A Conversation With 'Heavy Rain' Creator David Cage Continues [Spoilers]". Fast Company. Archived from the original on 5 February 2018. 
  23. ^ Reparaz, Mikel (12 August 2009). "Heavy Rain: the David Cage interview". GamesRadar. Archived from the original on 7 February 2018. 
  24. ^ Thompson, Michael (17 February 2010). "Reality blurs between Heavy Rain characters and actors". Ars Technica. Archived from the original on 26 July 2012. 
  25. ^ "Critically acclaimed Heavy Rain powered by Omegame Menus Master". Omegame. 23 February 2010. Archived from the original on 15 July 2011. 
  26. ^ Reparaz, Mikel (12 August 2009). "Heavy Rain: the David Cage interview". GamesRadar. Archived from the original on 29 June 2013. 
  27. ^ Ohannessian, Kevin (23 February 2010). "'Heavy Rain' Creator David Cage Reveals the Secrets of His Photo-Realistic Serial-Killer PS3 Game". Fast Company. Archived from the original on 22 January 2013. 
  28. ^ a b Kietzmann, Ludwig (19 March 2010). "Interview: Spoiling Heavy Rain with David Cage". Engadget. Archived from the original on 7 February 2018. 
  29. ^ Staff (30 August 2009). "An Audience With: David Cage". Edge. Archived from the original on 8 September 2009. 
  30. ^ Jeriaska (18 March 2010). "Interview: Identity Through Music – On the Soundtrack to Heavy Rain". Gamasutra. Archived from the original on 7 February 2018. 
  31. ^ Yoon, Andrew (28 September 2011). "Heavy Rain dev's next also a PS3 exclusive". Shacknews. Archived from the original on 22 January 2018. 
  32. ^ a b Dunham, Jeremy (7 June 2006). "Heavy Rain Interview". IGN. Archived from the original on 22 January 2018. 
  33. ^ Cardona, Cristian (8 January 2010). "Heavy Rain Officially Releasing on February 23!". PlayStation Blog. Archived from the original on 2 September 2013. 
  34. ^ a b Pavey, Alex (8 January 2010). "Heavy Rain Approaching!". PlayStation Blog. Archived from the original on 7 July 2012. 
  35. ^ "Heavy Rain – PlayStation 3, PS3 game". PlayStation Australia. Archived from the original on 31 March 2012. 
  36. ^ "Heavy Rain – PlayStation 3, PS3 game". PlayStation New Zealand. Archived from the original on 29 March 2012. 
  37. ^ Dong, Jefferson (26 January 2010). ""Four Days": The Heavy Rain Online Experience". PlayStation Blog. Archived from the original on 22 January 2018. 
  38. ^ Ashcraft, Brian (5 February 2010). "Want The Heavy Rain Demo Right Now? Here's How... [Update]". Kotaku. Archived from the original on 22 January 2018. 
  39. ^ Dong, Jefferson (9 February 2010). "Heavy Rain Demo Forecasted for Thursday". PlayStation Blog. Archived from the original on 7 July 2012. 
  40. ^ Plunkett, Luke (9 August 2011). "Heavy Rain Is Now Safer for the Children (Well, Teenagers)". Kotaku. Archived from the original on 10 July 2012. 
  41. ^ Hussain, Tamoor (16 February 2016). "Heavy Rain, Beyond: Two Souls PS4 Release Dates Announced". GameSpot. Archived from the original on 19 February 2016. 
  42. ^ Robertson, Tyler (15 February 2016). "Heavy Rain & Beyond: Two Souls Collection Out on PS4 in March". Hardcore Gamer. Archived from the original on 20 June 2017. 
  43. ^ de Fondaumière, Guillaume (1 March 2016). "Catch up with Quantic Dream's twin PS3 adventures, with new features". PlayStation Blog. Archived from the original on 2 March 2016. 
  44. ^ a b Orry, James (18 December 2009). "Heavy Rain Collector's Edition revealed". VideoGamer.com. Archived from the original on 22 January 2018. 
  45. ^ Yin-Poole, Wesley (1 June 2010). "Cage: Heavy Rain DLC will never be made". Eurogamer. Archived from the original on 21 February 2013. 
  46. ^ Alexander, Ross (13 September 2010). "Heavy Rain Move Edition Is Coming!". PlayStation Blog. Archived from the original on 22 January 2018. 
  47. ^ "Heavy Rain (ps3) reviews at Metacritic". Metacritic. Archived from the original on 4 February 2018. 
  48. ^ "Heavy Rain for PlayStation 3". GameRankings. Archived from the original on 4 February 2018. 
  49. ^ a b c Bramwell, Tom (10 February 2010). "Send in the clouds". Eurogamer. Archived from the original on 4 February 2018. 
  50. ^ a b c Juba, Joe (10 February 2010). "Quantic Dream Raises The Bar For Video Game Storytelling". Game Informer. Archived from the original on 2 November 2013. 
  51. ^ a b c Gallegos, Anthony (12 February 2010). "Come into it with an open mind... and heart". GameSpy. Archived from the original on 15 July 2012. 
  52. ^ a b c Roper, Chris (10 February 2010). "Heavy Rain Review". IGN. Archived from the original on 7 February 2018. 
  53. ^ Mott, Tony (2010). 1001 Video Games You Must Play Before You Die. Quintessence Editions Ltd. p. 946. ISBN 978-1-74173-076-0. 
  54. ^ a b Bramwell, Tom (10 February 2010). "Send in the clouds". Eurogamer. Archived from the original on 8 February 2018. 
  55. ^ a b Roper, Chris (10 February 2010). "Heavy Rain Review". IGN. Archived from the original on 17 September 2014. 
  56. ^ a b Roper, Chris (10 February 2010). "Heavy Rain Review". IGN. Archived from the original on 8 February 2018. 
  57. ^ Graft, Kris (26 February 2010). "Japanese Software: Heavy Rain, New Resident Evil 5 Crack Top 10". Gamasutra. Archived from the original on 30 July 2012. 
  58. ^ Graft, Kris (1 March 2010). "Heavy Rain Debuts at Number One In UK". Gamasutra. Archived from the original on 31 July 2012. 
  59. ^ Caoili, Eric (12 March 2010). "BioShock 2 PS3, Aliens vs. Predator Jump Into February Top 20". Gamasutra. Archived from the original on 19 September 2012. 
  60. ^ Sharkey, Mike (13 April 2010). "Heavy Rain Passes the Million Sales Marker". GameSpy. Archived from the original on 8 February 2018. 
  61. ^ Iwata, Satoru (7 May 2010). "Financial Results Briefing". Nintendo. Archived from the original on 12 September 2012. 
  62. ^ Ivan, Tom (19 August 2013). "Heavy Rain tops 3 million sales". Computer and Video Games. Archived from the original on 22 February 2014. 
  63. ^ Helm, Jordan (1 June 2017). "Heavy Rain Has Sold in Excess of Four Million". Hardcore Gamer. Archived from the original on 7 February 2018. 
  64. ^ Audureau, William (14 January 2018). "Quantic Dream, un fleuron du jeu vidéo français aux méthodes de management contestées". Le Monde (in French). Archived from the original on 14 January 2018. 
  65. ^ Purchese, Robert (19 April 2013). "Heavy Rain cost €16.7 million to make and made Sony "more than €100 million"". Eurogamer. Archived from the original on 3 July 2013. 
  66. ^ Dutton, Fred (16 March 2011). "Gaming BAFTA winners revealed". Eurogamer. Archived from the original on 21 February 2013. 
  67. ^ Staff (11 February 2011). "Mass Effect 2 Takes 14th Annual Interactive Achievement Awards' Game of the Year". IGN. Archived from the original on 5 February 2018. 
  68. ^ "Game of the Year 2010". GameSpy. Archived from the original on 8 July 2012. 
  69. ^ "Game of the Year 2010". GameSpy. Archived from the original on 9 July 2012. 
  70. ^ "Best PS3 Game of the Year". IGN. Archived from the original on 13 June 2012. 
  71. ^ McElroy, Griffin (27 February 2010). "New Line Cinema options rights for film adaptation of Heavy Rain". Joystiq. Archived from the original on 26 January 2013. 
  72. ^ Langshaw, Mark (20 May 2010). "'Heavy Rain' screen rights auctioned". Digital Spy. Archived from the original on 5 February 2018. 

External links

  • Heavy Rain PS3 Website
  • Heavy Rain PS4 Website
Retrieved from "https://en.wikipedia.org/w/index.php?title=Heavy_Rain&oldid=837758061"
This content was retrieved from Wikipedia : http://en.wikipedia.org/wiki/Heavy_Rain
This page is based on the copyrighted Wikipedia article "Heavy Rain"; it is used under the Creative Commons Attribution-ShareAlike 3.0 Unported License (CC-BY-SA). You may redistribute it, verbatim or modified, providing that you comply with the terms of the CC-BY-SA