From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
The GLScene interface
Stable release
v1.4 / December 30, 2015; 2 years ago (2015-12-30)
Preview release
v1.4.1 / January 16, 2016; 2 years ago (2016-01-16)
Operating system Linux and Microsoft Windows
Platform Intel x86 - 32-bit
License Mozilla Public Licence 1.1

GLScene is a free OpenGL-based library for the Delphi programming language, C++ and Free Pascal. It provides visual components and objects allowing description and rendering of 3D scenes.

Development of the original library was started in 1999 by Mike Lischke[1] and at version 0.5 the library was made Open Source and placed in the care of project administrator Eric Grange.

GLScene allows programmers to create OpenGL 3D objects at design-time using the interface shown. A wide range of objects and additional VCL controls are provided to help the programmer to build powerful 3D Delphi applications.

GLScene is supported by its user-base and comes with a number of demonstration applications and examples. Beginning with version 1.2 it also supports the C++Builder and Lazarus IDE for Free Pascal.


  1. ^

External links

  • GLScene homepage
  • GLScene - Lazarus wiki
  • Official GLScene web forum
  • Download the last version
Retrieved from ""
This content was retrieved from Wikipedia :
This page is based on the copyrighted Wikipedia article "GLScene"; it is used under the Creative Commons Attribution-ShareAlike 3.0 Unported License (CC-BY-SA). You may redistribute it, verbatim or modified, providing that you comply with the terms of the CC-BY-SA