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Fantavision is an animation program by Scott Anderson and published by Brøderbund for the Apple II series in 1985. It was ported to the Amiga (1988), Apple IIGS (1987), and MS-DOS (1988).

Advertisements claim that Fantavision is a revolutionary software breakthrough that, for the first time, brings to home computers the special powers known to computer animators as "tweening" and "transforming".[1] It allows the user to create short vector graphics animations frame-by-frame using a mouse, keyboard, or other device. The software then uses a primitive morphing technology to generate frames in-between the user-created frames, allowing complex animations to be created without the requirement that every frame be drawn by the user. Because this is done in real-time, it allows for creative exploration and quick changes.

The interface is a GUI—similar to the Macintosh of the day—with pull-down menus and black text on a white background.


Compute! in 1989 called Fantavision the best animation program for the IBM PC, although it noted the inability to draw curves.[2]


  1. ^ "It's Alive!". Computer Gaming World (advertisement). Jan–Feb 1986. p. 29.
  2. ^ Anzovin, Steve (February 1989). "Fantavision". Compute!. p. 64. Retrieved 10 November 2013.

External links

  • Reprint of 1986 article about Fantavision
  • Information about Fantavision from the Inkscape Wiki
  • Fantavision movie format
  • Fantavision User's Manual for Apple II (8-bit version)

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