Gacha game

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  (Redirected from Complete gacha)

Gacha game refer to games that utilize the Gacha mechanism (loot box) to monetize.[1][2] Most of these games are freemium.[1] Examples of Gacha games are Final Fantasy: Brave Exvius,[1] Fire Emblem Heroes,[1][3] Puzzle & Dragons,[1], Dragon Collection,[2], Granblue Fantasy,[4] and Monster Strike.[5]

The Gacha game model arose in the early 2010s, faring particularly well in Japan.[1][2] Nowadays, almost all of the highest grossing games in Japan use a similar mechanism. Some consider the model to have become an integral part to the Japanese mobile game culture.[6] Outside Japan, the game type is also gaining popularity.[6]


In these games, there are usually numerous characters, cards, or other items that players can obtain, and most of them are only obtainable via the "gacha" mechanism.[6] The "gacha" mechanism would allow players to "spin" the gacha using a specific amount of in-game currency, which would give player a randomized character or item.[6] Sometimes, these gacha would be limited, such that those characters and items can only be obtained within a specific event time frame.[6] Because some of these items or characters would be given less chance to appear, typically players would need to spin the gacha many times before they can get the most desired outcome.[6]

In these games, gacha could be essential for players to make progress in the game.[5] Players may be given free or discounted gachas, but have to pay to get more.[2] These games may also feature different tiers of gacha pulls, which give different sets of rewards.[1]


The mechanism has come under scrutiny for its similarity to gambling, and some countries require drop rates to be made public, or have banned certain practices (e.g., complete gacha).[7][8] Many players also feel regret after making purchases in these games according to a survey.[9] This type of game have also came under criticism for luring players into spending thousands of dollars at a time to get what they want,[10] and the way gacha outcomes are presented within the game have also been criticized.[11]

Complete gacha

"Complete gacha" (コンプリートガチャ), also shortened as "kompu gacha"[12][13] or "compu gacha"[14] (コンプガチャ), was a monetization model popular in Japanese mobile phone video games until 2012. Under complete gacha rules, players attempt to "complete" a set of common items in a particular loot pool in order to combine them into a rarer item.[14][15] The first few items in a set can be rapidly acquired but as the number of missing items decreases it becomes increasingly unlikely that redeeming a loot box will complete the set. This is particularly true if there are a large number of common items in the game, since eventually one single, specific item is required.[15]

The model was declared illegal by Japan's Consumer Affairs Agency in May 2012, citing the Law for Preventing Unjustifiable Extras or Unexpected Benefit and Misleading Representation (不当景品類及び不当表示防止法),[13] after alleged investigation on the model's proposed resemblance to gambling.[14] This was done not by introducing any new legislation, but by issuing a legal opinion that virtual items could be considered "prizes" under existing legislation written in 1977 to prevent the complete gacha practice in the context of baseball trading cards. Within a month of the opinion being issued, all major Japanese game publishers had removed complete gacha rules from their games, though many developers found ways around these rules.[15][16] Japanese mobile game developers, including GREE and DeNA, worked to establish a self-regulating industry group, the Japan Social Game Association, which was an attempt to coerce developers from these models, but it did not prove successful, and the Association was disbanded by 2015.[16]

See also


  1. ^ a b c d e f g "'Fire Emblem Heroes' Is a Gacha Game". Inverse. Retrieved 2017-05-23. 
  2. ^ a b c d "Gacha: Explaining Japan's Top Money-Making Social Game Mechanism [Social Games] | Kantan Games, Inc. – CEO Blog By Dr. Serkan Toto". Retrieved 2017-05-23. 
  3. ^ "Nintendo's Mobile 'Fire Emblem' Is a 'Gacha' Game, Here's What That Means". Waypoint. Retrieved 2017-05-23. 
  4. ^ Nakamura, Yuji (3 February 2017). "Nintendo treading on shaky ground as new mobile game takes 'gacha' global" – via Japan Times Online. 
  5. ^ a b "How gacha can benefit Western game developers". 
  6. ^ a b c d e f "Japanese gachas are sweeping F2P games in the West". 2 November 2016. 
  7. ^ Feit, Daniel. "Gacha Watch: Japan's Social Game Industry Shifts Gears After Government Crackdown". WIRED. Retrieved 2017-05-23. 
  8. ^ "China's new law forces Dota, League of Legends, and other games to reveal odds of scoring good loot". 
  9. ^ "Gacha Watch: 60% of Japan's Social Game Players Have Buyer's Remorse". 
  10. ^ Barder, Ollie. "Japanese Mobile Gaming Still Can't Shake Off The Spectre Of Exploitation". 
  11. ^ "バンダイナムコ、スマホ「ガチャ」で誤表示". 
  12. ^ "Kompu gacha freemium systems banned in Japan". VG247. Retrieved 17 May 2015. 
  13. ^ a b "Japan's social-gaming industry hindered by government's anti-gambling move". The Japan Times. Retrieved 17 May 2015. 
  14. ^ a b c "Social Games' "Compu Gacha" Model Officially Declared Illegal". Siliconera. Retrieved 16 May 2015. 
  15. ^ a b c Akimoto, Akky (2012-05-16). "Japan's social-gaming industry hindered by government's anti-gambling move". The Japan Times. ISSN 0447-5763. Retrieved 2017-08-13. 
  16. ^ a b Hood, Vic (October 20, 2017). "What the UK can learn from the Far East's battle with loot boxes". Eurogamer. Retrieved October 23, 2017. 
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