Category:Game theory
Game theory is included in the JEL classification codes as JEL: C7 |
Game theory is a branch of mathematics that uses models to study interactions with formalized incentive structures ("games"). It has applications in a variety of fields, including economics, evolutionary biology, political science, social psychology and military strategy.
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Subcategories
This category has the following 22 subcategories, out of 22 total.
A
B
C
E
F
G
M
N
P
S
T
Pages in category "Game theory"
The following 200 pages are in this category, out of approximately 202 total. This list may not reflect recent changes (learn more).
(previous page) (next page)A
B
C
- CC–PP game
- Chainstore paradox
- Cheap talk
- Chess opening
- Collusion
- Combinatorial explosion
- Commitment device
- Common knowledge (logic)
- Competitive altruism
- Competitive regret
- Complete information
- Complete mixing
- Compromise
- Confrontation analysis
- Conjectural variation
- Consensus dynamics
- Contingent cooperator
- Contract theory
- Cooperative game theory
- Coopetition
- Coopetition (book)
- Core (game theory)
- Countersignaling
E
- Edgeworth conjecture
- Edgeworth paradox
- Edgeworth price cycle
- Escalation of commitment
- Evolution and the Theory of Games
- Evolutionarily stable state
- Expected utility hypothesis
- Expected value of including uncertainty
- Expected value of perfect information
- Expected value of sample information
- Expectiminimax tree
F
G
- Game complexity
- Game Description Language
- Game design
- Game semantics
- Game Theory Society
- Games and Economic Behavior
- General equilibrium theory
- General game playing
- General video game playing
- Generalized game theory
- Gibbs lemma
- Glicksberg's theorem
- Grand coalition
- Graph continuous function
- Graphical game theory
- Gridlock (economics)
I
M
- Markov strategy
- Martingale (probability theory)
- Mathematics of Operations Research
- Mathematics of Sudoku
- Max-dominated strategy
- Mean field game theory
- Mechanism design
- Median voter theorem
- Metagame analysis
- Metagaming
- Minimal-entropy martingale measure
- Minimax
- Minimax theorem
- Move by nature
- Moving-knife procedure
- Mutual knowledge
- Mutual knowledge (logic)
- Myerson–Satterthwaite theorem
P
R
S
- Shapley value
- Shapley–Shubik power index
- Signalling (economics)
- Simulations and games in economics education
- Simultaneous action selection
- Sion's minimax theorem
- Smart market
- Social rationality
- Social software (social procedure)
- Social trap
- Social value orientations
- Solution concept
- Solving chess
- Spite
- Stable marriage problem
- Stable roommates problem
- Stackelberg competition
- Strategic complements
- Strategic dominance
- Strategic move
- Strategy (game theory)
- Strategyproofness
- Subgame
- Subjective expected relative similarity (SERS)
- Sudoku
- Sudoku solving algorithms
- Sunk cost
- Superrationality
- Swap regret
T
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