The Castle Perilous

From Wikipedia, the free encyclopedia
  (Redirected from Castle Perilous)
Jump to navigation Jump to search

The Castle Perilous is a role-playing game published by West Wind Simulations in 1980.


The Castle Perilous is a fantasy system designed to emphasize the storytelling aspect of role-playing.[1] It includes nine loosely structured character classes, with guidelines on how the GM and player can work together to define an individualized character.[1] The rules cover how acting and enthusiasm on the part of the players affects resolution of play.[1] The game includes an introductory scenario.[1]

Publication history

The Castle Perilous was designed by James T. Sheldon, and published by West Wind Simulations in 1980 as a 72-page book, with five reference sheets.[1] The second edition was published in 1981 as a boxed set containing a 72-page book, five reference sheets, and five metal miniatures.[1]


Ronald Pehr reviewed The Castle Perilous in The Space Gamer No. 47.[2] Pehr commented that "The Castle Perilous has much to recommend it. You get an interesting set of rules for a low price. But most people will not enjoy the vague descriptions meant to encourage imagination, or the requirements to memorize spell descriptions. There's potential here, FRPG referees can get valuable ideas, but the average gamers will probably be happier with other products."[2]


  1. ^ a b c d e f Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 125. ISBN 0-87975-653-5. 
  2. ^ a b Pehr, Ronald (January 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (47): 24. 
Retrieved from ""
This content was retrieved from Wikipedia :
This page is based on the copyrighted Wikipedia article "The Castle Perilous"; it is used under the Creative Commons Attribution-ShareAlike 3.0 Unported License (CC-BY-SA). You may redistribute it, verbatim or modified, providing that you comply with the terms of the CC-BY-SA