Brain Games

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Brain Games
Brain Games box art
Developer(s) Atari, Inc.
Publisher(s) Atari, Inc.
Programmer(s) Larry Kaplan[1]
Platform(s) Atari 2600
Release 1978
Genre(s) Puzzle
Mode(s) 1–2 players

Brain Games is a collection of memory video games programmed by Larry Kaplan and released by Atari, Inc. for the Atari 2600 in 1978.[1] It is a group of memory games,[2] in which the player is faced with outwitting the computer in sound and picture puzzles.[3] It can be played as either a one or two player game.[4] In place of using the standard joystick, Brain Games utilizes the 12-button keypad controller.[citation needed] In 1978, the game sold for $19.95,[3] and remained roughly the same price in the next few years.[5]

Brain Games was suggested in the 1984 book Clinical Management of Memory Problems as an effective clinical device for memory retraining exercises. Noted for having a variety of useful games, patients would be faced with auditory and visual cues that may improve spatial reasoning.[6]

Gameplay

Screenshot of player engaged in "Picture Me".

Featuring a total of 19 games, the catalog of Brain Games includes a variety of memory games where the player must focus on a series of ciphers, symbols, and musical notes.[4] Each game has several options for altering the "difficulty switches", which add different aspects of challenge[7] and have the following progression:[8]

Game Variants
Touch Me 1–4
Count Me 5–8
Picture Me 9–10
Find Me 11–14
Add Me 15–18
Play Me 19

"Touch Me", which is the video version of the 1974 arcade game of the same name,[2] was the precursor for the handlheld game Simon, in which the player must match a sequence of tones, and the computer would add a new note upon each successive turn.[7] This continues up until the player completes a 32 consecutive note execution.[9] In "Find Me", the player must detect subtle differences in the figures as they are flashed on the screen;[10] in "Picture Me", the player must memorize the placement of the picture sets, which the computer then rearranges. "Count Me" requires the player to match a sequence of digits played by the computer; upon correctly ordering the digits, the computer adds a new digit to the sequence. "Add Me" also utilizes numeric digits as part of the challenge, although the player must determine the sum the digits presented by the computer. Finally, "Play Me", which turns the 12-button keypad controller into a musical instrument, allows players to play the songs "Happy Birthday to You", "Twinkle Twinkle Little Star", and "Three Blind Mice". If two keypad controllers are plugged in, the players can play a duet with "Row Your Boat" as well.[7] Adding to the timed challenges are "diabolical distractions",[4] such as loud noises.[7]

Atari later released a handheld version of Touch Me.[2]

Reception

References

  1. ^ a b "The Giant List of Classic Game Programmers". dadgum.com. 
  2. ^ a b c Herman, p. 36.
  3. ^ a b Kiplinger's Personal Finance, p. 44.
  4. ^ a b c Atari Catalog (1982), p. 39.
  5. ^ New York, p. 13.
  6. ^ Wilson; et al., p. 165.
  7. ^ a b c d "Manual (Brain Games)". AtariAge. Retrieved November 13, 2010. 
  8. ^ "Box Art (Brain Games)". AtariAge. Retrieved November 13, 2010. 
  9. ^ Atari Catalog (1981), p. 18.
  10. ^ Johnson, p. 104.

Sources

  • "Brain Games". Atari Catalog. The Corporation. 1981. OCLC 318360547. 
  • "Learning Center". Atari Catalog. Atari, Inc. 1982. OCLC 289452867. 
  • Herman, Leonard (1997). Phoenix: The Fall & Rise of Videogames. Rolenta Press. ISBN 0-9643848-2-5. 
  • Johnson, Doris McNeely (1982). Children's Toys and Books: Choosing the Best for All Ages from Infancy to Adolescence. Scribner. ISBN 0-684-17767-6. 
  • "Some Programmable TV Games". Kiplinger's Personal Finance. Kiplinger Washington Editors, Inc19. 32 (11). November 1978. ISSN 1528-9729. 
  • "New York". 13 (40). New York Media, LLC. October 27, 1980. ISSN 0028-7369. 
  • Weiss, Brett (2007). Classic Home Video Games, 1972-1984: A Complete Reference Guide. McFarland. ISBN 0-7864-3226-8. 
  • Wilson, Barbara A.; Moffat, Nick (1984). Clinical Management of Memory Problems. Aspen Systems Corp. ISBN 0-89443-308-3. 
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