Batman Returns (video game)

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Batman Returns
BatmanReturnsCoverart.jpg
European cover
Developer(s) Aspect (Game Gear, Master System)
Atari Corporation (Lynx)
Malibu Interactive (Genesis, Sega CD)
Konami (NES, SNES)
Denton Designs (Amiga)
Spirit of Discovery (DOS)
Tiger Electronics (Handheld Tiger game)
Publisher(s) Sega (Sega versions)
Atari Corporation (Lynx)
Konami (Nintendo/Amiga/DOS versions)
Tiger Electronics (Handheld Tiger games version)
Director(s) James Maxwell (Sega CD)
John O'Brien (Sega CD)
Yoichi Yoshimoto (SNES)
Producer(s) John Skruch (Lynx)
Bert Schroeder (Genesis, Sega CD)
James Maxwell (Genesis)
Dan MacArthur (Genesis)
Designer(s)
Programmer(s)
Artist(s) Tom Applegate (Genesis, Sega CD)
Todd Tomlinson (Genesis, Sega CD)
Stephen Thomson (Sega CD)
Jeff Godfrey (Sega CD)
Composer(s)
Platform(s) Game Gear, Master System, Lynx, Sega Genesis, Sega CD, NES, SNES, Amiga, MS-DOS, Handheld Tiger games
Release
Genre(s) Action, platform (Game Gear, Master System, Genesis)
Vehicular combat (Sega CD)
Beat 'em up (NES, SNES, handheld Tiger games)
Mode(s) Single-player

Batman Returns is a beat 'em up video game for various platforms based on the film of the same name. The Sega console versions (i.e. Sega Genesis, Sega CD, Master System and Game Gear) were published by Sega while the NES and Super NES versions were developed and published by Konami. The MS-DOS version was published by Konami and developed by Spirit of Discovery. The Amiga version was developed by Denton Designs, and also published by Konami. There is also a Lynx version, published by Atari Corporation.

Gameplay

Sega versions

The Sega Genesis and Sega CD versions of the game are more or less identical, as they are both two-dimensional platforming games similar in design to Sega's previous movie-based Batman game. The Genesis version of the game was released on December 29, 1992, during the same time Ecco the Dolphin was released for the Sega Genesis as well. The CD version of the game features a number of 3D racing levels that took advantage of the graphics hardware provided by the Sega CD unit, plus improved music in the form of CD audio with a number of animations featuring original artwork (not film photos). While different versions follow the movie's plot from start to finish, the Sega versions start after The Penguin kills the Ice Princess and puts the blame on Batman for killing her, as shown in the game's introductions.

The Sega Master System and Sega Game Gear versions of the game are side-scrolling platform games. However, the titles were created independently of the 16-bit versions. This version featured a unique branched level system, allowing players to choose from an easy and difficult route. The latter typically forced players to use rope swinging to navigate over large floorless areas in these versions of levels.

Konami versions

An example of gameplay from the SNES version of Batman Returns.

The SNES version of the game was released in 1993. It is fundamentally a left-to-right scrolling fighter beat 'em up, a genre that was featured heavily on the console at the time. The gameplay and graphics are very similar to the Final Fight games. The game takes the player through seven scenes featured in the film. Each scene has a boss fight that Batman must win in order to proceed to the next scene. Scene 1 takes place in Gotham's Plaza, where Batman fights numerous Red Triangle Circus gangsters and saves Selina Kyle from the Stungun Clown who took her hostage. In Scene 2, Batman fights the Circus gang throughout Gotham City's Streets, facing the Tattooed Strongman as the boss. Climbing on the rooftops of Scene 3, Batman encounters Catwoman, who escapes to an abandoned building where Penguin's setting a trap for Batman, but he manages to take on Catwoman and Penguin on Scene 4. On Scene 5, Batman drives the Batmobile and uses a machine gun to destroy Penguin's Campaign Van. Moving to Scene 6, Batman goes to the Circus Train and defeats Penguin's right-hand man, the Organ Grinder. Penguin escapes to the abandoned Arctict World on Scene 7, where Batman destroys his Duck Vehicle and ultimately gains the upper hand on Penguin once and for all. Meanwhile, Catwoman escapes and watches as Batman gets called for another adventure. Various members of the Red Triangle Circus Gang attack Batman throughout the game. Batman has a number of weapons and moves at his disposal, including the batarang. A number of levels are two-dimensional platform levels as opposed to the majority of the pseudo-3D levels where freer movement is permitted.

The NES version of the game is also a beat 'em up game, but closer in style and gameplay to the Double Dragon series. The player only has one life bar (which can be expanded through health packs). It implements a password-save system. Of special note are the two side-scrolling racing levels in which the player controls the Batmobile and the Batskiboat.

The DOS version of the game, published by Konami, differs considerably from the other versions, in that it was not primarily an action game, rather an adventure game.

The Amiga version of the game was a subject of considerable controversy. Gametek had, prior to the game's release, sent a number of screenshots derived from the PC title to market the game. As such, a number of computer magazines previewed the game as a direct conversion of the PC adventure. The reality, however, was very different. The game was, contrary to expectations, not a conversion of the PC title, but a side-scrolling platform game akin to the console games. It was plagued with bugs, including very inaccurate collision detection.

Atari Lynx version

The Atari Lynx version is a 2D side-scroller consisting of four levels. The first level you face the Circus Gang with Penguin as the end level boss. The second level you face the police on the roof tops with Catwoman as the end level boss. The third level you have to defeat Penguin's forces in the sewer, while the four level is titled "Arctic World" where you face Penguin for the final time. There was an Atari Lynx II release which came with Batman Returns.[1]

Development and release

Reception

Reception
Review scores
Publication Score
EGM 21/40 (Sega CD)[2]
GamePro 20/20 (SNES)[3]
17.5/20 (Lynx)[4]
16.5/20 (Game Gear)[5]
15.5/20 (Genesis)[6]
15/20 (NES)[7]
13.5/20 (Sega CD)[8]
IGN 8/10 (Lynx)[9]
MegaTech 94%[10]
Sega Master Force 54%[11]
Awards
Publication Award
MegaTech Hyper Game
Electronic Gaming Monthly Best Licensed Game of 1992[12]

The Atari Lynx version was received positively. Sister Sinister of GamePro praised the Lynx version's graphics as "exceptionally good considering the small venue" and felt that the game's high difficulty compensated for its short length, although noted that while the audio "ranks high on the rockability scale", it became monotonous after a few hours.[4] Robert A. Jung of IGN described the Lynx version as "respectable" and commended the game's visuals, animations and difficulty.[9]

In his review of the Genesis version, Boy Blunder of GamePro described the controls as "a tad cumbersome at first, but playable after practice", and felt that they were "a step down from Sunsoft's cart". He remarked that the visuals were "too muted to win an award", though said that the backgrounds were "well-drawn" and admired the occasional effects, particularly the "bizarre diagonal scrolling in Act I's cutaway building". He was apathetic toward the music and had a mixed response to the sound effects, explaining that "some of the effects, such as the thunderstorm, are hot, but others are not. The death bleep for the enemies is particularly grating."[6]

Sister Sinister appreciated the Game Gear version's "wonderfully elaborate and colorful" graphics and varied soundtrack, though noted that Batman is "small and a little hard on the eyes".[5]

Scary Larry of GamePro gave the SNES version a perfect score, singling out praise for the visuals, animations, score and adjustable difficulty level.[3] The SNES version was awarded Best Licensed Game of 1992 by Electronic Gaming Monthly.[12]

Reviewing the NES version, Slasher Quan of GamePro said that while the graphics were "sharp and distinct", they were "not even close to an 8-bit masterpiece", and felt that the audio "could be from any Konami action game".[7]

The Sega CD version received middling reviews. The Tummynator of GamePro described the graphics as "unimpressive", elaborating that the backgrounds and sprites were colored with similar dark palettes, which made the game "muddy and hard to see". He further described the music as "average Bat bebop" and the sound effects as "below CD quality", and said that the three Batmobile-centered levels were the only bonus for those who have already played the Genesis version.[8] The reviewers of Electronic Gaming Monthly commended the Sega CD version's driving levels and soundtrack, but derided the side-scrolling sections as weak.[2] The Mega-CD version was a bestseller in the UK.[13]

Entertainment Weekly gave the game an A and wrote that "Forget about the tortured dualities of good and evil – this is a rousing, jump and-shoot-action game, whose main links with the movie are in its dark backgrounds and Tim Burton-inspired character design."[14]

References

  1. ^ "ATARI LYNX - CONSOLES - ATARI LYNX 2 BATMAN CONSOLE BOXED". Retrieved 21 February 2017.
  2. ^ a b "Review Crew: Batman Returns (Sega CD)" (PDF). Electronic Gaming Monthly. June 1993. p. 34.
  3. ^ a b Scary Larry (May 1993). "Super NES Pro Review: Batman Returns" (PDF). GamePro. pp. 76–77.
  4. ^ a b Sister Sinister (October 1992). "Special Feature: Bruce Wayne's World" (PDF). GamePro. p. 40.
  5. ^ a b Sister Sinister (November 1992). "Game Gear Pro Review: Batman Returns" (PDF). GamePro. p. 162.
  6. ^ a b Boy Blunder (March 1993). "Genesis Pro Review: Batman Returns" (PDF). GamePro. pp. 40–41.
  7. ^ a b Slasher Quan (December 1992). "Nintendo Pro Review: Batman Returns" (PDF). GamePro. pp. 24–25.
  8. ^ a b The Tummynator (June 1993). "Sega CD Pro Review: Batman Returns" (PDF). GamePro. p. 66.
  9. ^ a b Robert A. Jung (30 June 1999). "Batman Returns". IGN. Retrieved 15 August 2018.
  10. ^ MegaTech rating, EMAP, issue 19
  11. ^ "Sega Master Force Issue 1" (1). August 1993: 25. Retrieved November 19, 2015. Cite journal requires |journal= (help)
  12. ^ a b "Electronic Gaming Monthly's Buyer's Guide". 1993. Cite journal requires |journal= (help)
  13. ^ Official Gallup UK Mega CD sales chart, December 1993, published in Mega (magazine) issue 15
  14. ^ https://ew.com/article/1992/12/04/movies-gone-game/

External links

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