Act of War: Direct Action

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

Act of War: Direct Action
Act of War - Direct Action Coverart.jpg
Developer(s) Eugen Systems
Publisher(s) Atari, Inc.
Designer(s) Alexis Le Dressay
Platform(s) Microsoft Windows
Release
  • NA: 15 March 2005 (2005-March-15)
  • EU: 18 March 2005 (2005-March-18)
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

Act of War: Direct Action is a real-time strategy game developed by Eugen Systems and published by Atari, Inc. The game was released in March 2005[citation needed] and features a detailed story written by Dale Brown, a retired captain of the US Air Force and a bestselling author. An expansion pack called Act of War: High Treason was released on March 2006 in Europe and Australia.[citation needed] The original game and expansion were later released as Act of War: Gold Edition, on 28 September 2007 in Europe.[citation needed] In September 2015 Eugen Systems released Act of Aggression which is considered a spiritual successor to Act of War.[1]

Gameplay

The game includes a combination of pre-rendered cut-scenes and over an hour of live action film. Live action was shot in Montreal, Quebec, Canada during the summer of 2004. Pre-rendered cut-scenes were done using machinima technique, wherein one person plays while being recorded from different angles (with all interface elements hidden). The recorded video is then post-processed and provided with sound effects and dialog.

In Act of War, heavily wounded soldiers are immobilized and are unable to engage in combat until they receive medical attention. They may bleed to death or be taken as the prisoners of war by the enemy. Buildings are realistically destructible and barricades can be created. Unlike RTS games in which all-around-effective units may be mass-produced and used almost exclusively over other units, Act of War requires the player to use a variety of units.

The soundtrack is composed by Marc Canham and Jonathan Williams, and performed at Nimrod Studio Orchestra. It was released on 7 July 2006.

Plot

Act of War is set in what is only referred to as "a near future" (presumably 2017 or 2023, since the game starts on Wednesday, May 10) where the gasoline prices in the United States have reached over $7 a gallon due to an economic crisis. One week before the "World Energy Forum" meeting in London, a terrorist bombing destroys an oil facility in Houston. As such, an elite top-secret military unit known as Task Force Talon is assigned to guard the World Energy Forum. The squad thwarts an attack but two VIPs are kidnapped: Arthur Kingman, CEO of TransGlobal Energy corporation (TGE), and Yegor Zakharov, the representative of the world energy consortium. Task Force Talon manages to recover these VIPs apparently before they are murdered. Later, an unknown terrorist faction launches a massive military assault in San Francisco. With the aid of Task Force Talon, the attackers are eventually neutralized. To protect against further attacks on United States soil, the U.S. government orders a full troop recall: U.S. forces from all around the globe are ordered to return to the United States.

The commander of Task Force Talon, Major Jason Richter, however, is not satisfied with the troop recall order. He has noticed that the primary target of the terrorist attacks in Houston, London, California and other places around the globe has been TGE, the oil company that is on the verge of resolving the oil crisis. Richter thinks that without U.S. troops in Egypt, terrorists will destroy TGE. Therefore, Major Richter goes against presidential orders and deploys Task Force Talon forces to Egypt. They manage to gather enough intelligence to convince the President to support their military defense of the TGE complex in Egypt. In a battle within the Egyptian TGE refinery, Task Force Talon deploy cutting-edge military technology against an enemy that now possesses self-propelled artillery and invisible tanks. Eventually, Task Force Talon prevails.

During the battle in Egypt, Task Force Talon finally discovered the identity of their enemy: The Consortium, led by Zakharov, who owns to the labs that produced stealth tanks. The United States government, Task Force Talon and the Russian government launch a joint assault against Zakharov who has a stronghold in Russia and is now in possession of a full army, a small air force and even 9K720 Iskander ballistic missiles. Through the joint effort, Zakharov is eventually captured.

Major Richter personally takes Zakharov to the United States. Upon arrival however, he finds Washington, D.C. under the military occupation of the Consortium. Even as the U.S. forces struggle to liberate the United States Capitol, the 81st U.S. Armored Division, taken over by the Consortium, rescues Zakharov and occupies the White House area. The President of the United States attempts to escape but his helicopter is shot down. Only with the aid of Task Force Talon, the president manages to evade capture. Eventually, the U.S. army and Task Force Talon mount a counter-attack on the occupied the White House, facing cutting-edge enemy technology that is supposed to be top-secret U.S. prototypes. Even as they take back the White House, Zakharov unleashes The Falling Star, a space-based superweapon. Having deployed Patriot batteries to counter the Falling Star, Task Force Talon and the United States forces deploy cruise missiles to destroy Zakharov's base. Zakharov is discovered dead after Major Richter, standing atop of a massive smoldering crater, orders a DNA analysis of the remnants of the bodies.

Factions

United States military

The United States military is the conventional war machine of Act of War with familiar (as of the game's release date) military units like the marines, AH-64 Apache and M1 Abrams main battle tank. The only exception is the F-22 Raptor, which is not featured in the game. United States military in possession of the greatest number of units and upgrades, each of which are specialized for a certain role. For example, the F-15 can only attack other air units, although it is the best fighter aircraft unit in the game. Meanwhile, the sniper is very effective against infantry but ineffective against anything else. One weakness, however, is their obligation to follow DEFCON procedures. To access its full strength, it must upgrade to DEFCON 2 and then to DEFCON 1, each of which are expensive.

Task Force Talon

Task Force Talon is a top-secret U.S. military branch, equipped with cutting-edge hardware. It includes units that, at the time of the game's release, were either cutting-edge, experimental or fictional. These units include Global Hawk (a unmanned stealthy aircraft) S.H.I.E.L.D. Unit (an infantryman wearing an exoskeleton suit equipped with both machine guns and rockets) and Spinner Tank (a tank with customizable weapons).

Task Force Talon focuses on versatility. For example, the Global Hawk can be upgraded with anti-tank missiles and change role. This versatility however, comes at high cost: Task Force Talon units and upgrades are very expensive for good reasons and the AI is unable to use most Task Force Talon units properly because all late game units requires some basic micromanagement and strategic planning. Therefore, losing too many units early in a game due to misuse and poor strategic choices quickly decide the outcome of the battle.

Consortium

The Consortium is a shadowy organization with unknown origins and objectives. The branch of the Consortium featured in this game consists of terrorist groups and a renegade Russian army offshoot, supported by oil companies bent on creating an oil monopoly as well as manipulating political events for personal gain. This branch is led by Yegor Zakharov, the game's primary antagonist. However, it is hinted (and later confirmed in Act of War: High Treason) that there are other Consortium branches.

The Consortium operates in two alert status modes: Undercover and Revealed. In undercover mode, the Consortium resorts to hiring mercenaries, terrorists and certain governments into doing their dirty work, relying more on massing inexpensive units such as infantry units initially equipped with AK-74 (customizable after purchasing) as well as surplus military hardware provide versatility in battle. In revealed mode, however, the Consortium deploys high-tech combat equipment such as YF-23 Black Widow II (a stealth aircraft) Akula Stealth Tank (a cloaked tank armed with twin railguns) and Optical-Camo Soldier (an infantry unit wearing active camouflage). Ironic as it may be, in revealed mode, almost all Consortium units have stealth capabilities.

Reception

The game was a runner-up for Computer Games Magazine's list of 2005's top 10 computer games.[2]

References

  1. ^ "Eugen Systems Announces Act of War Successor Act of Aggression". PCGamer. Retrieved 1 September 2015. 
  2. ^ Staff (March 2006). "The Best (and Worst) of 2005; The 15th Annual Computer Games Awards". Computer Games Magazine (184): 42–47. 
Retrieved from "https://en.wikipedia.org/w/index.php?title=Act_of_War:_Direct_Action&oldid=844633664"
This content was retrieved from Wikipedia : http://en.wikipedia.org/wiki/Act_of_War:_Direct_Action
This page is based on the copyrighted Wikipedia article "Act of War: Direct Action"; it is used under the Creative Commons Attribution-ShareAlike 3.0 Unported License (CC-BY-SA). You may redistribute it, verbatim or modified, providing that you comply with the terms of the CC-BY-SA