A Theory of Fun for Game Design

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A Theory of Fun for Game Design
A Theory of Fun for Game Design.jpg
Author Raph Koster (foreword by Will Wright)
Illustrator Raph Koster
Country United States
Language English
Publisher Paraglyph Press
Publication date
November 6, 2004
Media type Print (Paperback)
Pages 256 pp
ISBN 1-932111-97-2
OCLC 57406861
794.8 21
LC Class QA76.76.C672 K67 2005

A Theory of Fun for Game Design is a book written and illustrated by Raph Koster. It is based upon a presentation Koster gave at the Austin Game Conference in 2003,[1] and the book reflects its origins by displaying text on one page and a cartoon/graphic from the talk on the other page.

Raph Koster's thesis is that games are all essentially "edutainment", teaching us the skills we might need in real life in a safe, low-stakes environment. A good game, according to him, is "one that teaches everything it has to offer before the player stops playing."[2]


  1. ^ "Theory of Fun". Raph's Website. 2014-05-05. Retrieved 2017-02-03.
  2. ^ Koster, Raph (November 6, 2004). A Theory of Fun for Game Design. p. 46. ISBN 1-932111-97-2.

External links

  • The book's website
  • Raph Koster's website
  • A Theory of Fun 10 Years Later

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